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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anybody else getting sick of the pervasive-magic crutch in the game?
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<blockquote data-quote="Ace" data-source="post: 3223879" data-attributes="member: 944"><p>Quote:</p><p>Originally Posted by Quartz</p><p>This was explicitly stated a number of times in one of the Disjunction threads: people said that they'd rather their character died - to be resurrected later - than lose their items.</p><p></p><p></p><p></p><p></p><p></p><p></p><p> Your group might tolerate that sort of thing but if you tried that with the guys I play with you would need to get a new group. We would all leave en mass. I have seen it happen 5 or mroe times with different </p><p></p><p>Anway as a point of modern gaming the DM is not in charge of the games folks the players are --- You have some say in what goes on but if the DM doesn't give the players what they want they'll soon start making excuses and the next time you see them they'll be playing WOW or EQ2 instead.</p><p></p><p>Its not 1983 anymore people have lots more choices and unsatisfied players or players with a power tripping GM (which is what this will be recieved as) will just go do something else. I am not a hostage to your "story" or "flavor" I simply don't care -- I'll play -- I'll RP and I'll try to increase everyones fun but I expect </p><p>that I play D&D to have items within 20% of the suggested amount at all times or so other rules (like my own) that compensate for the D&D's screwed up armor class rules and what all. if you aren't interested -- have a good game without me.</p><p></p><p>Also I expect to level up roughly at the suggested rate or faster. If I wanted gritty I'd play GURPS</p><p></p><p>The rules as written mandate a reliance on items -- I refuse to do the math again and show the differences but flatly without magic items D&D is less for fun many maybe most gamers </p><p></p><p>if you don't like this fact and want a low magic item game either make a patch (as I did) or play something else </p><p></p><p>D&D is for playing D&D -- learn it -- love it.</p></blockquote><p></p>
[QUOTE="Ace, post: 3223879, member: 944"] Quote: Originally Posted by Quartz This was explicitly stated a number of times in one of the Disjunction threads: people said that they'd rather their character died - to be resurrected later - than lose their items. Your group might tolerate that sort of thing but if you tried that with the guys I play with you would need to get a new group. We would all leave en mass. I have seen it happen 5 or mroe times with different Anway as a point of modern gaming the DM is not in charge of the games folks the players are --- You have some say in what goes on but if the DM doesn't give the players what they want they'll soon start making excuses and the next time you see them they'll be playing WOW or EQ2 instead. Its not 1983 anymore people have lots more choices and unsatisfied players or players with a power tripping GM (which is what this will be recieved as) will just go do something else. I am not a hostage to your "story" or "flavor" I simply don't care -- I'll play -- I'll RP and I'll try to increase everyones fun but I expect that I play D&D to have items within 20% of the suggested amount at all times or so other rules (like my own) that compensate for the D&D's screwed up armor class rules and what all. if you aren't interested -- have a good game without me. Also I expect to level up roughly at the suggested rate or faster. If I wanted gritty I'd play GURPS The rules as written mandate a reliance on items -- I refuse to do the math again and show the differences but flatly without magic items D&D is less for fun many maybe most gamers if you don't like this fact and want a low magic item game either make a patch (as I did) or play something else D&D is for playing D&D -- learn it -- love it. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anybody else getting sick of the pervasive-magic crutch in the game?
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