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General Tabletop Discussion
*Pathfinder & Starfinder
Anybody else getting sick of the pervasive-magic crutch in the game?
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<blockquote data-quote="tbiaslorin" data-source="post: 3224731" data-attributes="member: 48175"><p>Holy pot-kettle Batman! I agree the example sounds like it could be a power-tripping DM. However, I'd have to say this is a little ironic, as the response sounds like a power-tripping player. 'If you don't DM the way I like, level me up how I want and give me X-gp value of items, I'll take my toys and go home.' </p><p></p><p>To each their own; if you and your group like a particular magic or level progression that is fine, but dictating to the DM how to DM is as bad as the DM dictating to the players how to play. Players and DM's both need to find groups that fit them (if the intent is enjoyment), that is pretty true in all games, from Chess to Risk to D&D.</p><p></p><p>Maybe some gamers (or even many) need to have a certain amount or value of magic items, however most people I've ever played with are far more interested in being part of a heroic and engaging story where they are the main actors, with magic items coming in a far second or third or fourth to interesting characters, plots, and adventures. And that is as true now as it was when I was playing and DM'ing (badly) in 1983.</p></blockquote><p></p>
[QUOTE="tbiaslorin, post: 3224731, member: 48175"] Holy pot-kettle Batman! I agree the example sounds like it could be a power-tripping DM. However, I'd have to say this is a little ironic, as the response sounds like a power-tripping player. 'If you don't DM the way I like, level me up how I want and give me X-gp value of items, I'll take my toys and go home.' To each their own; if you and your group like a particular magic or level progression that is fine, but dictating to the DM how to DM is as bad as the DM dictating to the players how to play. Players and DM's both need to find groups that fit them (if the intent is enjoyment), that is pretty true in all games, from Chess to Risk to D&D. Maybe some gamers (or even many) need to have a certain amount or value of magic items, however most people I've ever played with are far more interested in being part of a heroic and engaging story where they are the main actors, with magic items coming in a far second or third or fourth to interesting characters, plots, and adventures. And that is as true now as it was when I was playing and DM'ing (badly) in 1983. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anybody else getting sick of the pervasive-magic crutch in the game?
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