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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anybody else getting sick of the pervasive-magic crutch in the game?
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<blockquote data-quote="Gothmog" data-source="post: 3232570" data-attributes="member: 317"><p>I've run into player entitlement like this several times, mostly since 3E came out. I have to say, the loot by level tables are the biggest disservice ever done to D&D, and I'm not crazy about the super-fast level-ups in the game. Like it or not, the core rules HAVE changed drastically from 1E and 2E, and mostly for the worse IMO. Players are encouraged by the rules to obsess on their stats, "builds", and try to squeeze every bit of optimization out of the game. While some folks did this in earlier editions, it sure seems like its assumed to be par for the course now. </p><p></p><p>I had one guy about 2 years ago get his +2 holy thundering greatsword sundered by a fire giant in a game I played in, and he got so upset he said the DM had "ruined" his character build, and he pitched a very immature hissy fit about it. He tried three times that night to suicide his character, and when that didn't work he tried to cause a TPK for the group. We booted him out under no uncertain terms, and told him not to return until he grew up (which he never did). Items have become way too important in the current version of D&D, and yes I'll say it- lead to a lot of munchkin behavior from some players. I'm not saying all people who enjoy the "build" aspects of the game and high magic are like this, but there is a strong trend towards that. Its not badwrongfun, but unless everybody in the group is on the same page, it is extremely disruptive behavior.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 3232570, member: 317"] I've run into player entitlement like this several times, mostly since 3E came out. I have to say, the loot by level tables are the biggest disservice ever done to D&D, and I'm not crazy about the super-fast level-ups in the game. Like it or not, the core rules HAVE changed drastically from 1E and 2E, and mostly for the worse IMO. Players are encouraged by the rules to obsess on their stats, "builds", and try to squeeze every bit of optimization out of the game. While some folks did this in earlier editions, it sure seems like its assumed to be par for the course now. I had one guy about 2 years ago get his +2 holy thundering greatsword sundered by a fire giant in a game I played in, and he got so upset he said the DM had "ruined" his character build, and he pitched a very immature hissy fit about it. He tried three times that night to suicide his character, and when that didn't work he tried to cause a TPK for the group. We booted him out under no uncertain terms, and told him not to return until he grew up (which he never did). Items have become way too important in the current version of D&D, and yes I'll say it- lead to a lot of munchkin behavior from some players. I'm not saying all people who enjoy the "build" aspects of the game and high magic are like this, but there is a strong trend towards that. Its not badwrongfun, but unless everybody in the group is on the same page, it is extremely disruptive behavior. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anybody else getting sick of the pervasive-magic crutch in the game?
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