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Anybody else HATE item creation feats?
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<blockquote data-quote="kenjib" data-source="post: 165865" data-attributes="member: 530"><p>LostSoul,</p><p></p><p>You bring up a good point. My biggest complaints about the 3e magic item creation system:</p><p></p><p>1. As LostSoul points out, there is no accounting for where the gold piece cost gets spent or what limitations there might be on acquiring the necessary components. For all we know the gold pieces magically meld with the item during the creation. Some guidelines for this would have been nice - especially considering that they could have easily tied it into the gp limit based on city size for starters. What the heck are you spending 50,000gp on and what kind of markets can support such extravagance???</p><p></p><p>2. There is no requirement of a laboratory or other facilities. You can create magic items anywhere you can meditate for spells. I find this completely unbelievable. What did all that gold get spent on and how is it used in the enchantment process? I guess it all just magically fuses into the item? Pshaw!</p><p></p><p>3. Just because you know how to cast water breathing and freedom of movement you automatically know how to create a cloak of the manta ray with the right feat. I would have liked to see a treatise required for creating each specific item, probably just using the rules for researching or scribing (should you find someone else's research journal) new spells. Ah well...house rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The rules have a few holes here and there. I think they were left out for the sake of simplicity. They seem to want you to be able to quickly translate gold into magic items without too much trouble. It's not my preference though.</p><p></p><p>It sounds like a nice area for one of those magic supplements to expand upon. #3 would be a rules variant but #1 and #2 could be done just as explaning the current rules, not coming up with a variant. The current rules are missing a few things.</p></blockquote><p></p>
[QUOTE="kenjib, post: 165865, member: 530"] LostSoul, You bring up a good point. My biggest complaints about the 3e magic item creation system: 1. As LostSoul points out, there is no accounting for where the gold piece cost gets spent or what limitations there might be on acquiring the necessary components. For all we know the gold pieces magically meld with the item during the creation. Some guidelines for this would have been nice - especially considering that they could have easily tied it into the gp limit based on city size for starters. What the heck are you spending 50,000gp on and what kind of markets can support such extravagance??? 2. There is no requirement of a laboratory or other facilities. You can create magic items anywhere you can meditate for spells. I find this completely unbelievable. What did all that gold get spent on and how is it used in the enchantment process? I guess it all just magically fuses into the item? Pshaw! 3. Just because you know how to cast water breathing and freedom of movement you automatically know how to create a cloak of the manta ray with the right feat. I would have liked to see a treatise required for creating each specific item, probably just using the rules for researching or scribing (should you find someone else's research journal) new spells. Ah well...house rules. :) The rules have a few holes here and there. I think they were left out for the sake of simplicity. They seem to want you to be able to quickly translate gold into magic items without too much trouble. It's not my preference though. It sounds like a nice area for one of those magic supplements to expand upon. #3 would be a rules variant but #1 and #2 could be done just as explaning the current rules, not coming up with a variant. The current rules are missing a few things. [/QUOTE]
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