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Anybody else HATE item creation feats?
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<blockquote data-quote="Reprisal" data-source="post: 165935" data-attributes="member: 1161"><p>I've come to the stark realization that, unlike the original quote, the inverse is true for D&D, at least in my opinion:</p><p></p><p>"Sufficiently advanced magic is indistinguishable from technology."</p><p></p><p>I've found that this is how I tend to run my games... Not because I'm some raving technologist, but because the very way RPGs are played pretty much takes the wonder, the fantasy, out of magic.</p><p></p><p>In a game, such as this one, where there are rules for magic (simply out of necessity), then that sense of wonder you could get from reading a novel, or watching a movie, is lost...</p><p></p><p>Perhaps that's part of the problem... You can accept it and move on like JLXC here, or you can try to head it off with some creative GM work... Either way, you're bound to lose something in the mix. What you lose, however, is up to you, given enough time to ponder yourself and your players... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Reprisal, post: 165935, member: 1161"] I've come to the stark realization that, unlike the original quote, the inverse is true for D&D, at least in my opinion: "Sufficiently advanced magic is indistinguishable from technology." I've found that this is how I tend to run my games... Not because I'm some raving technologist, but because the very way RPGs are played pretty much takes the wonder, the fantasy, out of magic. In a game, such as this one, where there are rules for magic (simply out of necessity), then that sense of wonder you could get from reading a novel, or watching a movie, is lost... Perhaps that's part of the problem... You can accept it and move on like JLXC here, or you can try to head it off with some creative GM work... Either way, you're bound to lose something in the mix. What you lose, however, is up to you, given enough time to ponder yourself and your players... :cool: [/QUOTE]
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Anybody else HATE item creation feats?
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