Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Anybody else HATE item creation feats?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenjib" data-source="post: 166824" data-attributes="member: 530"><p>Completely right on the first two counts. Again - sorry about that. Regarding the third however, I just don't see how it is any more campaign specific than any of the following:</p><p></p><p>1. The current rules that don't implement a research requirement, which assumes something about your campaign every bit as much as implementing such a requirement does.</p><p>2. The ability of all spell casting classes, including paladins for example, to create magic items.</p><p>3. The treasure-per-level guidelines and magic item economy of D&D.</p><p>4. The fact that creating items costs XP.</p><p>5. The fact that you can't create magic items if the XP cost would reduce you to the next lower level and therefore can't have a tangible loss of manifestable power resulting from such a creation and also have other times where you have to wait until you acquire enough meta-game xp to be able to create an item.</p><p>6. The time requirement for creating magic items.</p><p>7. The ingredient requirement for creating magic items and the fact that the standard method of obtaining these ingredients is buying them.</p><p>and for that matter if you take a look at the game as a whole...</p><p>8. Vancian magic.</p><p>9. Rangers.</p><p>10. Hit points.</p><p>11. Dwarves.</p><p>12. Elves.</p><p>13. The existence of magic.</p><p>14. The existence of tangible faith and deific influence.</p><p>etc. etc. etc.</p><p></p><p>I digress though. I suggested it as a variant rule anyway, so my point here is moot. Variant rules don't imply anything about your campaign setting because by definition you don't have to use them, right?</p></blockquote><p></p>
[QUOTE="kenjib, post: 166824, member: 530"] Completely right on the first two counts. Again - sorry about that. Regarding the third however, I just don't see how it is any more campaign specific than any of the following: 1. The current rules that don't implement a research requirement, which assumes something about your campaign every bit as much as implementing such a requirement does. 2. The ability of all spell casting classes, including paladins for example, to create magic items. 3. The treasure-per-level guidelines and magic item economy of D&D. 4. The fact that creating items costs XP. 5. The fact that you can't create magic items if the XP cost would reduce you to the next lower level and therefore can't have a tangible loss of manifestable power resulting from such a creation and also have other times where you have to wait until you acquire enough meta-game xp to be able to create an item. 6. The time requirement for creating magic items. 7. The ingredient requirement for creating magic items and the fact that the standard method of obtaining these ingredients is buying them. and for that matter if you take a look at the game as a whole... 8. Vancian magic. 9. Rangers. 10. Hit points. 11. Dwarves. 12. Elves. 13. The existence of magic. 14. The existence of tangible faith and deific influence. etc. etc. etc. I digress though. I suggested it as a variant rule anyway, so my point here is moot. Variant rules don't imply anything about your campaign setting because by definition you don't have to use them, right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anybody else HATE item creation feats?
Top