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Anybody else HATE item creation feats?
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<blockquote data-quote="Tzarevitch" data-source="post: 167905" data-attributes="member: 1792"><p>Aren't you overreacting a bit? I have my gripes with the Item Creation feats too, but the nice thing about 3e is that it is easy to make changes. </p><p></p><p>I try to keep a low magic item game and reqire that the characters pay the FULL MARKET PRICE to make items, and the xp cost is not 1/25 but 1/5. Casters must have a stocked laboratory (wizards) or a significant consecrated temple (priests) to make magic items. I also go with what the DMG said originally and make the caster level listed in the item description the mandatory minimum caster level. There is also no real market in magic items in my game so PCs with surplus stuff are not going to get "full value" back in resale unless it is a trully useful item. </p><p></p><p>Lastly, I made it clear to the PCs that sometimes I will say NO to certain items being made. As DM I am not required to give a logical reason, I am just required to be consistant when I make a ruling. (No items of Wishes or Miracles, True Resurrection is barred from my game. Resurrection, Reincarnation and Raise Dead cannot be placed in items. Spells with xp costs generally cannot be cast through items.) </p><p></p><p>I agree with you that the items are NOT balanced and many of the item costs are obviously pulled out of thin air, but the beauty of 3e is that now that there are actual rules, you can make changes easily. If you have a problem with the rules, change them. I have yet to meet a DM who uses all of the rules AS WRITTEN without at least a minor change, so why should you be thr first?</p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 167905, member: 1792"] Aren't you overreacting a bit? I have my gripes with the Item Creation feats too, but the nice thing about 3e is that it is easy to make changes. I try to keep a low magic item game and reqire that the characters pay the FULL MARKET PRICE to make items, and the xp cost is not 1/25 but 1/5. Casters must have a stocked laboratory (wizards) or a significant consecrated temple (priests) to make magic items. I also go with what the DMG said originally and make the caster level listed in the item description the mandatory minimum caster level. There is also no real market in magic items in my game so PCs with surplus stuff are not going to get "full value" back in resale unless it is a trully useful item. Lastly, I made it clear to the PCs that sometimes I will say NO to certain items being made. As DM I am not required to give a logical reason, I am just required to be consistant when I make a ruling. (No items of Wishes or Miracles, True Resurrection is barred from my game. Resurrection, Reincarnation and Raise Dead cannot be placed in items. Spells with xp costs generally cannot be cast through items.) I agree with you that the items are NOT balanced and many of the item costs are obviously pulled out of thin air, but the beauty of 3e is that now that there are actual rules, you can make changes easily. If you have a problem with the rules, change them. I have yet to meet a DM who uses all of the rules AS WRITTEN without at least a minor change, so why should you be thr first? Tzarevitch [/QUOTE]
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