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*Pathfinder & Starfinder
Anybody else not satisifed with domains in their current incarnation?
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<blockquote data-quote="Spatzimaus" data-source="post: 288538" data-attributes="member: 3051"><p>You asked for it. Here's what we came up with.</p><p></p><p>NOTE: THIS IS NOT BALANCED. I mean, it's balanced in our campaign, which includes a LOT of other changes.</p><p></p><p>It's similar to what Crothian and Saeviomagy said above. Instead of receiving an extra spell per level for domain spells, the Cleric can swap any spell for one of his two Domain spells. So, if you want to swap for heals, better take the Healing domain.</p><p></p><p>It never made much sense that Cleric = Healer; a priest of a Fire god should be about Fire, not healing with one Fireball per day. It was worst for neutral priests, whose gods have nothing to do with the Good/Evil split. A primitive Shaman might just be Cleric of Fire and War, with a few levels of Fighter thrown in. Not much healing power, just a different kind of spellcaster, but under the old rules he'd still mainly end up as a healer (if he wasn't evil).</p><p>The thing is, this is a big jump in power. A Cleric of Fire/Destruction/Death/etc. has the same damage spells as a Wizard, and has more defensive spells (but less choice in offense). Any good Cleric who chooses Healing as one of his Domains is better off than before.</p><p></p><p>Other changes we use:</p><p>> No metamagic on swapped spells (this gives Sorcerers back their metamagic advantage)</p><p>> You can't use Domain spells to satisfy spell prerequisites on item creation (which is more of a slow bleed-off of energy than a normal casting)</p><p>> a new Feat, Domain Preparation, that allows Clerics to put their Domain spells in the normal spell slots, for metamagic purposes and such. It also lets you use the spells for item creation.</p><p>> Positive-energy (Heal, Cure) spells are inherently Good, Negative (Harm, Inflict) spells are inherently Evil.</p><p>> HOWEVER, Domain spells aren't subject to the alignment restrictions. If your evil Cleric takes the Healing domain he can still swap for those spells just fine, he just can't put them in his normal spell slots. (Note: not many evil gods will have Healing as a domain)</p><p></p><p>There are some other balancing points. For example, all classes now have to deal with Somatic Failure (was Arcane Failure) in one way or another, although the divine classes have other ways around it.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 288538, member: 3051"] You asked for it. Here's what we came up with. NOTE: THIS IS NOT BALANCED. I mean, it's balanced in our campaign, which includes a LOT of other changes. It's similar to what Crothian and Saeviomagy said above. Instead of receiving an extra spell per level for domain spells, the Cleric can swap any spell for one of his two Domain spells. So, if you want to swap for heals, better take the Healing domain. It never made much sense that Cleric = Healer; a priest of a Fire god should be about Fire, not healing with one Fireball per day. It was worst for neutral priests, whose gods have nothing to do with the Good/Evil split. A primitive Shaman might just be Cleric of Fire and War, with a few levels of Fighter thrown in. Not much healing power, just a different kind of spellcaster, but under the old rules he'd still mainly end up as a healer (if he wasn't evil). The thing is, this is a big jump in power. A Cleric of Fire/Destruction/Death/etc. has the same damage spells as a Wizard, and has more defensive spells (but less choice in offense). Any good Cleric who chooses Healing as one of his Domains is better off than before. Other changes we use: > No metamagic on swapped spells (this gives Sorcerers back their metamagic advantage) > You can't use Domain spells to satisfy spell prerequisites on item creation (which is more of a slow bleed-off of energy than a normal casting) > a new Feat, Domain Preparation, that allows Clerics to put their Domain spells in the normal spell slots, for metamagic purposes and such. It also lets you use the spells for item creation. > Positive-energy (Heal, Cure) spells are inherently Good, Negative (Harm, Inflict) spells are inherently Evil. > HOWEVER, Domain spells aren't subject to the alignment restrictions. If your evil Cleric takes the Healing domain he can still swap for those spells just fine, he just can't put them in his normal spell slots. (Note: not many evil gods will have Healing as a domain) There are some other balancing points. For example, all classes now have to deal with Somatic Failure (was Arcane Failure) in one way or another, although the divine classes have other ways around it. [/QUOTE]
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Anybody else not satisifed with domains in their current incarnation?
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