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Anybody ever run a Mercenary Company campaign?
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<blockquote data-quote="Felon" data-source="post: 1345650" data-attributes="member: 8158"><p>First, let me start off by recommending you peruse the section in <em>The Complete Warrior </em> on running a merc campaign. It's brief but good, offering a table that can be used to generate a small-scale random mission for the evening.</p><p></p><p>Sounds like you've already taken the first major step in starting a merc campaign; creating a source of demand. Mercs generally don't see a lot of business during times of peace, and if you don't want to run a campaign that starts with nations at total war, then having the party confront smaller incursions is the way to go.</p><p></p><p>You'll also have to figure out what sort of missions they'll be sent on. It makes a big difference if the party has to answer to a higher authority. For instance, if they're just doing dungeoncrawls, then you'll have to figure out how they're supposed to handle the accumulation of wealth. If they belong to a military organization, you can believe that the administration will want their cut (remember, in D&D most soldiers only make a few silver pieces a day). OTOH, if you're running traditional military-style missions, then the PC's are a lot less likely to stumble across chests full of gold and gems at every turn. You may want their superiors to issue magic items to the characters as necessary. </p><p></p><p>For my merc campaign, I came up with a system of requisition points that characters can use to request equipment, training, & services. You may find that a similar system works for you.</p></blockquote><p></p>
[QUOTE="Felon, post: 1345650, member: 8158"] First, let me start off by recommending you peruse the section in [I]The Complete Warrior [/I] on running a merc campaign. It's brief but good, offering a table that can be used to generate a small-scale random mission for the evening. Sounds like you've already taken the first major step in starting a merc campaign; creating a source of demand. Mercs generally don't see a lot of business during times of peace, and if you don't want to run a campaign that starts with nations at total war, then having the party confront smaller incursions is the way to go. You'll also have to figure out what sort of missions they'll be sent on. It makes a big difference if the party has to answer to a higher authority. For instance, if they're just doing dungeoncrawls, then you'll have to figure out how they're supposed to handle the accumulation of wealth. If they belong to a military organization, you can believe that the administration will want their cut (remember, in D&D most soldiers only make a few silver pieces a day). OTOH, if you're running traditional military-style missions, then the PC's are a lot less likely to stumble across chests full of gold and gems at every turn. You may want their superiors to issue magic items to the characters as necessary. For my merc campaign, I came up with a system of requisition points that characters can use to request equipment, training, & services. You may find that a similar system works for you. [/QUOTE]
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