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General Tabletop Discussion
*Dungeons & Dragons
Anybody ever want to change characters a lot? How do you prevent that?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7314132" data-attributes="member: 6775031"><p>What are those game sessions like? Is there a lot of combat?</p><p></p><p>If you're playing in a game with a lot of combat, such that the main difference between characters is in their round-to-round action declaration, then you may become bored with a character once the novelty wears off. This is easier to address from the DM side, with rules that penalize new characters, or by controlling the available character options such that there's less mechanical variation between characters. (Advancement through wealth and magic items, rather than character options, can help here.) As a player, you may consider playing a jack-of-all-trades type of character; if you can change your options by using a different weapon or memorizing different spells, then there's less incentive to make a new character.</p><p></p><p>If you're playing in a game with complex relationship drama, such that the main difference between characters is in their personal priorities and how they deal with people, then you may benefit from playing a character that is more similar to your natural way of thinking. Role-playing takes effort, and the further the target mind is from your baseline, the more effort it requires to maintain that persona. As fun as it may be to play a character with unique quirks, you're likely to burn out on it within a few sessions.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7314132, member: 6775031"] What are those game sessions like? Is there a lot of combat? If you're playing in a game with a lot of combat, such that the main difference between characters is in their round-to-round action declaration, then you may become bored with a character once the novelty wears off. This is easier to address from the DM side, with rules that penalize new characters, or by controlling the available character options such that there's less mechanical variation between characters. (Advancement through wealth and magic items, rather than character options, can help here.) As a player, you may consider playing a jack-of-all-trades type of character; if you can change your options by using a different weapon or memorizing different spells, then there's less incentive to make a new character. If you're playing in a game with complex relationship drama, such that the main difference between characters is in their personal priorities and how they deal with people, then you may benefit from playing a character that is more similar to your natural way of thinking. Role-playing takes effort, and the further the target mind is from your baseline, the more effort it requires to maintain that persona. As fun as it may be to play a character with unique quirks, you're likely to burn out on it within a few sessions. [/QUOTE]
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Community
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Anybody ever want to change characters a lot? How do you prevent that?
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