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General Tabletop Discussion
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Anybody ever want to change characters a lot? How do you prevent that?
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<blockquote data-quote="Wulffolk" data-source="post: 7314173" data-attributes="member: 6871450"><p>When I used to run a Vampire LARP it was considered to be active 24/7. People were free to meet up and RP any time they wanted to between the scheduled sessions. Much of the interaction was political plotting and behind the scenes stuff described in email exchanges. This kept players engaged constantly, and on their own schedule.</p><p></p><p>I am not suggesting that you make your D&D group into a real-time 24/7 experience. What I am suggesting is that it is possible to modify this to suit a table-top group. You could encourage players to communicate between sessions to flesh out details of shared background stories, or add depth to the relationships between characters. </p><p></p><p>Between session exchanges could be utilized to handle the mundane in-town activities, so that game night can get straight to the action. You could encourage players to share plot hooks or story suggestions with you between sessions. My Vampire players thought it was really cool when they discovered an Easter Egg weeks or months after mentioning an idea to me between sessions. </p><p></p><p>As a player I like to write little inconsequential short stories about my character when I am between sessions. I share them with other players as a story that my character might have told around the campfire during a long rest, or over a pint of ale at the last tavern. The better that you know your character the more attached you become to them and the more engaged that you feel.</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7314173, member: 6871450"] When I used to run a Vampire LARP it was considered to be active 24/7. People were free to meet up and RP any time they wanted to between the scheduled sessions. Much of the interaction was political plotting and behind the scenes stuff described in email exchanges. This kept players engaged constantly, and on their own schedule. I am not suggesting that you make your D&D group into a real-time 24/7 experience. What I am suggesting is that it is possible to modify this to suit a table-top group. You could encourage players to communicate between sessions to flesh out details of shared background stories, or add depth to the relationships between characters. Between session exchanges could be utilized to handle the mundane in-town activities, so that game night can get straight to the action. You could encourage players to share plot hooks or story suggestions with you between sessions. My Vampire players thought it was really cool when they discovered an Easter Egg weeks or months after mentioning an idea to me between sessions. As a player I like to write little inconsequential short stories about my character when I am between sessions. I share them with other players as a story that my character might have told around the campfire during a long rest, or over a pint of ale at the last tavern. The better that you know your character the more attached you become to them and the more engaged that you feel. [/QUOTE]
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Anybody ever want to change characters a lot? How do you prevent that?
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