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Anybody ever want to change characters a lot? How do you prevent that?
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<blockquote data-quote="touc" data-source="post: 7314199" data-attributes="member: 19270"><p>As others have said, it likely has nothing to do with the character or the classes. If you're not immersed, invested, or otherwise interested in the campaign, it's a fairly common reaction to manufacture interest through a new "build." It could be a large group where, as noted, you have less chances to have your character in the spotlight, or it could be the campaign is too mechanical (all about die rolls). Have you ever had a session where there wasn't one die roll, just pure roleplay of some kind? I ask because I've come across this before.</p><p></p><p>So to solutions: </p><p></p><p>(1) Talk to your DM if dissatisfied with any aspect of the game. Problems don't get fixed by in-game projection.</p><p>(2) Think about a split in the group. It's 1-2 players too large for my tastes. More people = more time players sit quietly as others have the stage, whether that be in combat or with an NPC. </p><p>(3) Consider your background before your race, class, etc. Play the story. When I tried the pregens, I thought the fighter's story about being mayor of a town buried by a volcano and seeking to be a leader elsewhere was great. In the GenCon debut, our table of 6 players spent the first 2 hours purely roleplaying. It's worth mentioning to the DM if the campaign seems to be all about die rolls to resolve things.</p><p></p><p>If all other advice fails, play a bard.</p></blockquote><p></p>
[QUOTE="touc, post: 7314199, member: 19270"] As others have said, it likely has nothing to do with the character or the classes. If you're not immersed, invested, or otherwise interested in the campaign, it's a fairly common reaction to manufacture interest through a new "build." It could be a large group where, as noted, you have less chances to have your character in the spotlight, or it could be the campaign is too mechanical (all about die rolls). Have you ever had a session where there wasn't one die roll, just pure roleplay of some kind? I ask because I've come across this before. So to solutions: (1) Talk to your DM if dissatisfied with any aspect of the game. Problems don't get fixed by in-game projection. (2) Think about a split in the group. It's 1-2 players too large for my tastes. More people = more time players sit quietly as others have the stage, whether that be in combat or with an NPC. (3) Consider your background before your race, class, etc. Play the story. When I tried the pregens, I thought the fighter's story about being mayor of a town buried by a volcano and seeking to be a leader elsewhere was great. In the GenCon debut, our table of 6 players spent the first 2 hours purely roleplaying. It's worth mentioning to the DM if the campaign seems to be all about die rolls to resolve things. If all other advice fails, play a bard. [/QUOTE]
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Anybody ever want to change characters a lot? How do you prevent that?
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