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<blockquote data-quote="Garthanos" data-source="post: 4789707" data-attributes="member: 82504"><p>Im thinking out loud, rather than giving examples at the moment. Brainstorming.</p><p></p><p>Any time you try to do something with an actual magic system defined in the story... and try to do a match up with a games magic system there are some real challenges <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>I like to look at limits first.. are there any limits in story which could be adopted or even exaggerated.</p><p></p><p>Any time you have at least the npc version of a class always have a bodyguard it makes you wonder why.</p><p></p><p>Channelers in WOT embrace the source, like a warrior arming and drawing his shield armoring himself they would be at a disadvantage both defensively and offensively till they have done it... You could make this a standard action or is that 1 move and 1 minor action? Slowing them down in round one of the battle and if you want to make sure there bodyguard gets more action. The heroic ones aren't very dependent on that bodyguard so you could give em a fast embrace feat to speed it up. The action is only visible to other channelers. </p><p></p><p>The world has magic items but not enough to arm a party.. suffice to say we need to reduce the reliance of pcs on their toys.</p><p></p><p>The Weave Sight is already a feature of being trained in Arcana - the limit of being only able to sense your own gender of magic is more flavor than anything but it did mean the ashaman and aesedai couldnt tell for certain if there adversary was ready for action.</p><p></p><p>One way to make the Heros / Ta'Varen (or however that is spelled) feel powerful without much mechanical change is to make sure you populate the world with a healthy share of minions. ;-). Although undue charismatic influence on npc's is identified as the outward feature of one of these movers of Fate.</p><p></p><p>Wheel of time magic in my opinion, doesnt have that many save or die style effects (unlike the sword of truth series) Even clamping somebody with walls of wind is probably less limiting than the admittedly edgy wizards sleep spell.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4789707, member: 82504"] Im thinking out loud, rather than giving examples at the moment. Brainstorming. Any time you try to do something with an actual magic system defined in the story... and try to do a match up with a games magic system there are some real challenges ;) I like to look at limits first.. are there any limits in story which could be adopted or even exaggerated. Any time you have at least the npc version of a class always have a bodyguard it makes you wonder why. Channelers in WOT embrace the source, like a warrior arming and drawing his shield armoring himself they would be at a disadvantage both defensively and offensively till they have done it... You could make this a standard action or is that 1 move and 1 minor action? Slowing them down in round one of the battle and if you want to make sure there bodyguard gets more action. The heroic ones aren't very dependent on that bodyguard so you could give em a fast embrace feat to speed it up. The action is only visible to other channelers. The world has magic items but not enough to arm a party.. suffice to say we need to reduce the reliance of pcs on their toys. The Weave Sight is already a feature of being trained in Arcana - the limit of being only able to sense your own gender of magic is more flavor than anything but it did mean the ashaman and aesedai couldnt tell for certain if there adversary was ready for action. One way to make the Heros / Ta'Varen (or however that is spelled) feel powerful without much mechanical change is to make sure you populate the world with a healthy share of minions. ;-). Although undue charismatic influence on npc's is identified as the outward feature of one of these movers of Fate. Wheel of time magic in my opinion, doesnt have that many save or die style effects (unlike the sword of truth series) Even clamping somebody with walls of wind is probably less limiting than the admittedly edgy wizards sleep spell. [/QUOTE]
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