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Anybody gonna run the 4e Steading of the Hill Giant Chief from DDI as a PBP here?
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<blockquote data-quote="Walking Dad" data-source="post: 5768148" data-attributes="member: 59043"><p>Aelar of the Feywood</p><p> </p><p>[sblock=Character Sheet]level 12</p><p>(Wild) Elf, Druid (Protector)</p><p>Background: Place of Birth (Forest) (+2 to Perception)</p><p>Themes: Fey Beast Tamer: Blink Dog</p><p>Paragon Path: Primal Summoner</p><p> </p><p>[sblock=Features]</p><p>Fey Beast Tamer 5: You have combat advantage against enemies in your fey beast companion’s aura.</p><p></p><p></p><p>[/sblock]</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 15, Dex 19, Int 11, Wis 22, Cha 9.</p><p> </p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 14, Int 10, Wis 17, Cha 8.</p><p> </p><p> </p><p>AC: 27 Fort: 23 Reflex: 27 Will: 28</p><p>HP: 80 Surges: 9 Surge Value: 20</p><p> </p><p>TRAINED SKILLS</p><p>Athletics, Heal, Insight, Nature, Perception, Stealth</p><p> </p><p>UNTRAINED SKILLS</p><p></p><p> </p><p>FEATS</p><p>Bonus: Improved Defenses</p><p>Bonus: Skill Training (Insight)</p><p>Level 1: Hafted Defense</p><p>Level 2: Practiced Killer (Assassin Multiclass)</p><p>Level 4: Armor Proficiency: Studded Leather</p><p>Level 6: Staff Expertise</p><p>Level 8: Toughness</p><p>Level 10: Wintertouched</p><p>Level 12: Lasting Frost</p><p> </p><p>POWERS</p><p>Druid At-Will: Fire Hawk</p><p>Druid At-Will: Magic Stone</p><p>Druid Encounter 1: Thorn Spray</p><p>Druid Encounter 3: Wind Wall</p><p>Druid Encounter 7: Charm Beast</p><p>P. Summoner Encounter 11: Redfang Prophecy</p><p>Druid Utility 2: Seed of Healing</p><p>Druid Utility 6: Camouflage Cloak</p><p>Druid Utility 10: Feywild Sojourn</p><p>P. Summoner Utility 12: Tightened Control</p><p> </p><p>[sblock=Power Details]</p><p><span style="color: Lime">Melee Basic Attack</span></p><p>At-Will ✦ Weapon</p><p>Standard Action, Melee weapon</p><p>Target: One creature</p><p>Attack: +13 vs. AC</p><p>Hit: 1d8 + 3 damage.</p><p></p><p>[/sblock]</p><p></p><p></p><p>ITEMS</p><p>Adventurer's Kit, Silk rope, 4 extra sunrods, Everburning torch, 2 Frozen tears, 2 Rain Sticks and a bit of Feywine Raisin.</p><p> </p><p>level 13: Accurate Frost Staff +3 (PH)</p><p>level 12: Amulet of Mental Resolve +3 (PH)</p><p>level 11: Summoned Studded Leather Armor +3</p><p> </p><p>9,000gp (unfinished)</p><p>Syberis shard of the mage</p><p>Feygifts</p><p></p><p>[sblock=Item Details]</p><p></p><p></p><p>[/sblock][/sblock]</p><p></p><p>[sblock=Shade]</p><p>Trained Blink Dog Fey Beast Companion</p><p>Medium fey beast</p><p><strong>HP</strong> 40 <strong>Initiative</strong> +10</p><p><strong>AC</strong> 27, <strong>Fortitude</strong> 25, <strong>Reflex</strong> 25, <strong>Will</strong> 25</p><p><strong>Speed</strong> 7, <strong>Perception</strong> +33 (Low-light vision)</p><p></p><p><strong>Traits</strong></p><p>O Blinking Pack (teleportation) F Aura 1</p><p>The blink dog or any ally in the aura can use a move action to teleport to another square in the aura.</p><p></p><p><strong>Standard actions</strong></p><p>m Blinking Bite (teleportation) F At-Will</p><p>Attack: Melee 1 (one creature); +17 vs. AC</p><p>Hit: 1d8+6 damage, and the blink dog teleports up to 2 squares.</p><p></p><p>Str 14 Dex 20 Wis 14</p><p>Con 17 Int 2 Cha 6</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>Aelar was born in the Winterwoods of the Feywild as part of a small community of elves that returned to the Feywild to live there, but unlike their Eladrin cousins in balance with its primal energies rather than bending it to their will with arcane power.</p><p>Aelar became druid but liked to explore the darker parts of his surroundings, encountering a place where the Feywild brushed with the Shadowfell. He learned much there about the power of darkness and how the fight for survival can become even more desperate. Even more important, he found his faithful companion, Shade, one of the rare black pelted blink dogs there.</p><p>At last he ventured to the material plane, wanting to see the core of existence that was neither the vibrancy of the Feywild, nor the gloom of the Shadowfell. But his roots never left him, as he concentrated on summoning beast from the Feywild and always having Shade around.</p><p>He doesn't like to speak about what forced him to revisit the Feywild and what strange pact he made, but he returned with iceblue eyes, a deeper understanding of the powers of winter and a new staff that changed his magic to freeze his enemies to the death.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5768148, member: 59043"] Aelar of the Feywood [sblock=Character Sheet]level 12 (Wild) Elf, Druid (Protector) Background: Place of Birth (Forest) (+2 to Perception) Themes: Fey Beast Tamer: Blink Dog Paragon Path: Primal Summoner [sblock=Features] Fey Beast Tamer 5: You have combat advantage against enemies in your fey beast companion’s aura. [/sblock] FINAL ABILITY SCORES Str 11, Con 15, Dex 19, Int 11, Wis 22, Cha 9. STARTING ABILITY SCORES Str 10, Con 14, Dex 14, Int 10, Wis 17, Cha 8. AC: 27 Fort: 23 Reflex: 27 Will: 28 HP: 80 Surges: 9 Surge Value: 20 TRAINED SKILLS Athletics, Heal, Insight, Nature, Perception, Stealth UNTRAINED SKILLS FEATS Bonus: Improved Defenses Bonus: Skill Training (Insight) Level 1: Hafted Defense Level 2: Practiced Killer (Assassin Multiclass) Level 4: Armor Proficiency: Studded Leather Level 6: Staff Expertise Level 8: Toughness Level 10: Wintertouched Level 12: Lasting Frost POWERS Druid At-Will: Fire Hawk Druid At-Will: Magic Stone Druid Encounter 1: Thorn Spray Druid Encounter 3: Wind Wall Druid Encounter 7: Charm Beast P. Summoner Encounter 11: Redfang Prophecy Druid Utility 2: Seed of Healing Druid Utility 6: Camouflage Cloak Druid Utility 10: Feywild Sojourn P. Summoner Utility 12: Tightened Control [sblock=Power Details] [COLOR=Lime]Melee Basic Attack[/COLOR] At-Will ✦ Weapon Standard Action, Melee weapon Target: One creature Attack: +13 vs. AC Hit: 1d8 + 3 damage. [/sblock] ITEMS Adventurer's Kit, Silk rope, 4 extra sunrods, Everburning torch, 2 Frozen tears, 2 Rain Sticks and a bit of Feywine Raisin. level 13: Accurate Frost Staff +3 (PH) level 12: Amulet of Mental Resolve +3 (PH) level 11: Summoned Studded Leather Armor +3 9,000gp (unfinished) Syberis shard of the mage Feygifts [sblock=Item Details] [/sblock][/sblock] [sblock=Shade] Trained Blink Dog Fey Beast Companion Medium fey beast [B]HP[/B] 40 [B]Initiative[/B] +10 [B]AC[/B] 27, [B]Fortitude[/B] 25, [B]Reflex[/B] 25, [B]Will[/B] 25 [B]Speed[/B] 7, [B]Perception[/B] +33 (Low-light vision) [B]Traits[/B] O Blinking Pack (teleportation) F Aura 1 The blink dog or any ally in the aura can use a move action to teleport to another square in the aura. [B]Standard actions[/B] m Blinking Bite (teleportation) F At-Will Attack: Melee 1 (one creature); +17 vs. AC Hit: 1d8+6 damage, and the blink dog teleports up to 2 squares. Str 14 Dex 20 Wis 14 Con 17 Int 2 Cha 6 [/sblock] [sblock=Background] Aelar was born in the Winterwoods of the Feywild as part of a small community of elves that returned to the Feywild to live there, but unlike their Eladrin cousins in balance with its primal energies rather than bending it to their will with arcane power. Aelar became druid but liked to explore the darker parts of his surroundings, encountering a place where the Feywild brushed with the Shadowfell. He learned much there about the power of darkness and how the fight for survival can become even more desperate. Even more important, he found his faithful companion, Shade, one of the rare black pelted blink dogs there. At last he ventured to the material plane, wanting to see the core of existence that was neither the vibrancy of the Feywild, nor the gloom of the Shadowfell. But his roots never left him, as he concentrated on summoning beast from the Feywild and always having Shade around. He doesn't like to speak about what forced him to revisit the Feywild and what strange pact he made, but he returned with iceblue eyes, a deeper understanding of the powers of winter and a new staff that changed his magic to freeze his enemies to the death. [/sblock] [/QUOTE]
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Anybody gonna run the 4e Steading of the Hill Giant Chief from DDI as a PBP here?
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