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Anybody gonna run the 4e Steading of the Hill Giant Chief from DDI as a PBP here?
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<blockquote data-quote="Inspiratorium" data-source="post: 5775606" data-attributes="member: 6684877"><p>So we're just waiting on hearing back from the prospective DM now?</p><p></p><p>Also, updated char sheet for Deacon. And mini sheet. And powers list now.</p><p></p><p> [sblock=stats]<strong><strong><u>Deacon Ambersharn - </u></strong></strong><u>Human Knight</u></p><p><em>Initiative</em> 13 - <em>Passive Perception</em> 16 - <em>Passive Insight</em> 16 - <em>Senses</em> Normal</p><p><em>AC</em> 30 - <em>Fortitude</em> 30 - <em>Reflex</em> 24<em> - Will</em> 25</p><p><em>HP </em>97/97 - <em>Bloodied</em> 48 - <em>Surge Value</em> 24 - <em>Surges left</em> 12/12</p><p><em>Action Points</em> 1 - <em>Second Wind</em> Not Used</p><p></p><p><u>Current Stance:</u></p><p> </p><p> [sblock=Powers]</p><p> <span style="color: #00B050">Defender Aura</span></p><p> <span style="color: #00B050">Battle Guardian</span></p><p> <span style="color: #00B050">Hammer Hands</span></p><p> <span style="color: #00B050">Defend the Line</span></p><p> <span style="color: #00B050">Cleaving Assault</span></p><p> </p><p> <span style="color: red">Power Strike (2/2)</span></p><p><span style="color: Red">Come and Get It</span></p><p> <span style="color: red">Glowering Threat</span></p><p> <span style="color: red">Dauntless Endurance</span></p><p> <span style="color: red">Shield Block</span></p><p> <span style="color: red">Hold Your Ground</span></p><p><span style="color: Red">Destined for Greatness</span></p><p></p><p>[sblock=Power Descriptions] <u><span style="color: #00B050">Defender Aura:</span></u></p><p> Aura * Personal</p><p> Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. When in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.</p><p> </p><p> <u><span style="color: #00B050">Battle Guardian:</span></u></p><p> Martial * Personal</p><p> Trigger: An enemy subject to your defender aura shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura.</p><p> Effect: You make a melee basic attack against the triggering enemy. If the attack misses, the enemy still takes damage equal to your strength modifier.</p><p> </p><p> <u><span style="color: #00B050">Cleaving Assault:</span></u></p><p> Martial, Stance * Personal</p><p> Effect: You assume the cleaving assault stance. Until the stance ends, whenever you hit with a melee basic attack using a weapon, one enemy adjacent to you other than the target of that attack takes damage equal to your constitution modifier.</p><p> </p><p> <u><span style="color: #00B050">Defend the Line:</span></u></p><p> Martial, Stance * Personal</p><p> Effect: You assume the defend the line stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of your next turn.</p><p> </p><p> <u><span style="color: #00B050">Hammer Hands:</span></u></p><p> Martial, Stance * Personal</p><p> Effect: You assume the hammer hands stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, you can use a free action to push that enemy 1 square and then shift the same distance to a square adjacent to the enemy.</p><p> </p><p> <u><span style="color: red">Power Strike:</span></u></p><p> Martial, Weapon * Personal</p><p> Trigger: You hit an enemy with a melee basic attack using a weapon.</p><p> Target: The enemy you hit.</p><p> Effect: The target takes an additional 1[W] damage.</p><p> Staggering Hammer: If you perform a Power Strike with a hammer, the target is also immobilized until your next turn or until you are no longer adjacent to it, and grants combat advantage to you until the end of your next turn.</p><p> </p><p><span style="color: Red"><u>Come and Get It</u></span></p><p>Martial, Weapon * Close burst 3</p><p>Target: Each enemy you can see in the burst</p><p>Attack: Strength vs. Will</p><p>Hit: You pull the target up to 2 squares, but only if it can end the pull adjacent to you. If</p><p>the target is adjacent to you after the pull, it takes 1[W] damage.</p><p></p><p> <u><span style="color: red">Glowering Threat:</span></u></p><p> Martial * Close Burst 2</p><p> Target: Each enemy in the burst.</p><p> Effect: Until the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you.</p><p> </p><p> <u><span style="color: red">Dauntless Endurance:</span></u></p><p> Martial * Personal</p><p> Trigger: You make a saving throw and dislike the result.</p><p> Effect: You can reroll the saving throw but must use the second result.</p><p> </p><p> <u><span style="color: red">Shield Block:</span></u></p><p> Martial * Melee 1</p><p> Trigger: An attack hits or misses you or an ally adjacent to you and deals damage. </p><p> Target: The character hit or missed by the triggering attack.</p><p> Effect: The damage is reduced by 2d10 + you constitution modifier.</p><p> </p><p> <u><span style="color: red">Hold Your Ground:</span></u></p><p> Martial * Personal</p><p> Trigger: You are pushed, pulled, slid, or knocked prone.</p><p> Effect: You are not pushed, pulled, slid, or knocked prone.</p><p> </p><p> <u><span style="color: red">Destined for Greatness:</span></u></p><p> Healing * Personal</p><p> Trigger: You fail a saving throw and you are not dying.</p><p>Effect: You reroll the saving throw with a +4 power bonus. In addition, you can spend a healing surge.</p><p> [/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Inspiratorium, post: 5775606, member: 6684877"] So we're just waiting on hearing back from the prospective DM now? Also, updated char sheet for Deacon. And mini sheet. And powers list now. [sblock=stats][B][B][U]Deacon Ambersharn - [/U][/B][/B][U]Human Knight[/U] [I]Initiative[/I] 13 - [I]Passive Perception[/I] 16 - [I]Passive Insight[/I] 16 - [I]Senses[/I] Normal [I]AC[/I] 30 - [I]Fortitude[/I] 30 - [I]Reflex[/I] 24[I] - Will[/I] 25 [I]HP [/I]97/97 - [I]Bloodied[/I] 48 - [I]Surge Value[/I] 24 - [I]Surges left[/I] 12/12 [I]Action Points[/I] 1 - [I]Second Wind[/I] Not Used [U]Current Stance:[/U] [sblock=Powers] [COLOR=#00B050]Defender Aura[/COLOR] [COLOR=#00B050]Battle Guardian[/COLOR] [COLOR=#00B050]Hammer Hands[/COLOR] [COLOR=#00B050]Defend the Line[/COLOR] [COLOR=#00B050]Cleaving Assault[/COLOR] [COLOR=red]Power Strike (2/2)[/COLOR] [COLOR=Red]Come and Get It[/COLOR] [COLOR=red]Glowering Threat[/COLOR] [COLOR=red]Dauntless Endurance[/COLOR] [COLOR=red]Shield Block[/COLOR] [COLOR=red]Hold Your Ground[/COLOR] [COLOR=Red]Destined for Greatness[/COLOR] [sblock=Power Descriptions] [U][COLOR=#00B050]Defender Aura:[/COLOR][/U] Aura * Personal Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. When in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. [U][COLOR=#00B050]Battle Guardian:[/COLOR][/U] Martial * Personal Trigger: An enemy subject to your defender aura shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura. Effect: You make a melee basic attack against the triggering enemy. If the attack misses, the enemy still takes damage equal to your strength modifier. [U][COLOR=#00B050]Cleaving Assault:[/COLOR][/U] Martial, Stance * Personal Effect: You assume the cleaving assault stance. Until the stance ends, whenever you hit with a melee basic attack using a weapon, one enemy adjacent to you other than the target of that attack takes damage equal to your constitution modifier. [U][COLOR=#00B050]Defend the Line:[/COLOR][/U] Martial, Stance * Personal Effect: You assume the defend the line stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of your next turn. [U][COLOR=#00B050]Hammer Hands:[/COLOR][/U] Martial, Stance * Personal Effect: You assume the hammer hands stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, you can use a free action to push that enemy 1 square and then shift the same distance to a square adjacent to the enemy. [U][COLOR=red]Power Strike:[/COLOR][/U] Martial, Weapon * Personal Trigger: You hit an enemy with a melee basic attack using a weapon. Target: The enemy you hit. Effect: The target takes an additional 1[W] damage. Staggering Hammer: If you perform a Power Strike with a hammer, the target is also immobilized until your next turn or until you are no longer adjacent to it, and grants combat advantage to you until the end of your next turn. [COLOR=Red][U]Come and Get It[/U][/COLOR] Martial, Weapon * Close burst 3 Target: Each enemy you can see in the burst Attack: Strength vs. Will Hit: You pull the target up to 2 squares, but only if it can end the pull adjacent to you. If the target is adjacent to you after the pull, it takes 1[W] damage. [U][COLOR=red]Glowering Threat:[/COLOR][/U] Martial * Close Burst 2 Target: Each enemy in the burst. Effect: Until the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you. [U][COLOR=red]Dauntless Endurance:[/COLOR][/U] Martial * Personal Trigger: You make a saving throw and dislike the result. Effect: You can reroll the saving throw but must use the second result. [U][COLOR=red]Shield Block:[/COLOR][/U] Martial * Melee 1 Trigger: An attack hits or misses you or an ally adjacent to you and deals damage. Target: The character hit or missed by the triggering attack. Effect: The damage is reduced by 2d10 + you constitution modifier. [U][COLOR=red]Hold Your Ground:[/COLOR][/U] Martial * Personal Trigger: You are pushed, pulled, slid, or knocked prone. Effect: You are not pushed, pulled, slid, or knocked prone. [U][COLOR=red]Destined for Greatness:[/COLOR][/U] Healing * Personal Trigger: You fail a saving throw and you are not dying. Effect: You reroll the saving throw with a +4 power bonus. In addition, you can spend a healing surge. [/sblock][/sblock][/sblock] [/QUOTE]
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Anybody gonna run the 4e Steading of the Hill Giant Chief from DDI as a PBP here?
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