Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Anybody have any experience with letting players roll on the loot tables?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dalmosh" data-source="post: 6522583" data-attributes="member: 6786029"><p>Fiddling about with items and treasure is the last thing I want to do as DM, I find it the most boring and tedious aspect of adventure design. Generally I use the Magic Item Compendium charts, just reskinning the art objects for something appropriate for the encounter. Sometimes this is straight on the fly, if I've had a busy week.</p><p>Generally players in my games love doing this at the end of the encounter, as it feels like gambling, and you are responsible for bringing in a really meagre haul if you roll too low.</p><p>I have my own alchemical items and herbal items tables too, which I use in urban or wilderness foraging attempts.</p><p></p><p>What I hate about using MIC straight off, is that it detracts from the realism and makes it feel more video-gamish. It can also really mess with continuity when players are using detect magic before you are ready. Its also sometimes really stupid when some random unimportant mook turns out to have a minor magic item, but didn't use it to save their life.</p><p></p><p>So ideally, I prefer to mostly pre-roll on my own ahead of time, and plan and tailor what is hidden in each area. I try and have 4-5 random treasure caches preplanned for each session.</p></blockquote><p></p>
[QUOTE="Dalmosh, post: 6522583, member: 6786029"] Fiddling about with items and treasure is the last thing I want to do as DM, I find it the most boring and tedious aspect of adventure design. Generally I use the Magic Item Compendium charts, just reskinning the art objects for something appropriate for the encounter. Sometimes this is straight on the fly, if I've had a busy week. Generally players in my games love doing this at the end of the encounter, as it feels like gambling, and you are responsible for bringing in a really meagre haul if you roll too low. I have my own alchemical items and herbal items tables too, which I use in urban or wilderness foraging attempts. What I hate about using MIC straight off, is that it detracts from the realism and makes it feel more video-gamish. It can also really mess with continuity when players are using detect magic before you are ready. Its also sometimes really stupid when some random unimportant mook turns out to have a minor magic item, but didn't use it to save their life. So ideally, I prefer to mostly pre-roll on my own ahead of time, and plan and tailor what is hidden in each area. I try and have 4-5 random treasure caches preplanned for each session. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Anybody have any experience with letting players roll on the loot tables?
Top