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General Tabletop Discussion
*Dungeons & Dragons
Anybody have any experience with letting players roll on the loot tables?
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<blockquote data-quote="Master Chr Smith" data-source="post: 6522621" data-attributes="member: 6700111"><p><strong>Loot tables</strong></p><p></p><p>like Dalmosh mentioned the magic item compendium has a good list. The process is fairly simple if long winded. I generally take into account the gp value of any given encounter consider 1/4 to be common goods if not strictly monster (clothing tents repair goods rope etc) 1/2 as a combination of non specific gems and coins and the rest as common/uncommon magic items (+1/+2 weapon or armor or +1 item common, item with an unusuall material +3/+4 weapon or armor or +2/+3 item uncommon) and if you really want to be 'nice' 10% chance that any given item is cursed. Then if you REALLY want to have fun make the cursed item a working piece; IE Blindfold of blindsight 60' that makes the user blind for hours if removed (gain benefits of blind sight but all penalties IE can't read or distinguish individuals clearly particularly fun giving to a new member of the party.</p><p>Aaaany way if you want to let your party to roll their treasure you may want to copy the info for quick refrence. all info is in the DMG, first determin the encounter level of the monster, area, event, dungeon (monster is obviously easier to determin, for the rest consider spell effects/traps and use the lowest caster level to help determin the ECL, the rest are piecemeal or given in the adventure details of pre-printed material.) then go to DMG page 51 for gold value earned, next use tables on pages 52-53 for the random roll (not every encounter will give highest/lowest value...or any if the rolls really suck) page 55 for gems/art, 56 for common goods (as mentioned befor I generally do this befor hand particularly since it is usually farily obvious, non magic armor/weapons/shields etc) </p><p>page 216 and up to determin any magic items/potions/scrolls etc...</p><p>If you want to use the MIC you will have to find the general lists in that book (don't have it my self)</p></blockquote><p></p>
[QUOTE="Master Chr Smith, post: 6522621, member: 6700111"] [b]Loot tables[/b] like Dalmosh mentioned the magic item compendium has a good list. The process is fairly simple if long winded. I generally take into account the gp value of any given encounter consider 1/4 to be common goods if not strictly monster (clothing tents repair goods rope etc) 1/2 as a combination of non specific gems and coins and the rest as common/uncommon magic items (+1/+2 weapon or armor or +1 item common, item with an unusuall material +3/+4 weapon or armor or +2/+3 item uncommon) and if you really want to be 'nice' 10% chance that any given item is cursed. Then if you REALLY want to have fun make the cursed item a working piece; IE Blindfold of blindsight 60' that makes the user blind for hours if removed (gain benefits of blind sight but all penalties IE can't read or distinguish individuals clearly particularly fun giving to a new member of the party. Aaaany way if you want to let your party to roll their treasure you may want to copy the info for quick refrence. all info is in the DMG, first determin the encounter level of the monster, area, event, dungeon (monster is obviously easier to determin, for the rest consider spell effects/traps and use the lowest caster level to help determin the ECL, the rest are piecemeal or given in the adventure details of pre-printed material.) then go to DMG page 51 for gold value earned, next use tables on pages 52-53 for the random roll (not every encounter will give highest/lowest value...or any if the rolls really suck) page 55 for gems/art, 56 for common goods (as mentioned befor I generally do this befor hand particularly since it is usually farily obvious, non magic armor/weapons/shields etc) page 216 and up to determin any magic items/potions/scrolls etc... If you want to use the MIC you will have to find the general lists in that book (don't have it my self) [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Anybody have any experience with letting players roll on the loot tables?
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