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<blockquote data-quote="Tuerny" data-source="post: 4471850" data-attributes="member: 674"><p>I like it but I have three problems with it.</p><p>SPOILERS</p><p><span style="color: Black"></span></p><p><span style="color: Black">1) The big maps don't really match up with the smaller maps inside the module. For the most part I am assuming the tactical maps are correct.</span></p><p><span style="color: Black">2) There are some encounters in here that are REALLY, REALLY hard. I mean like an encounter against a Night Haunter Oni. Assuming best case scenario (4th level PCs) I am not sure they can really beat it without getting really lucky. Same with the 6th level solo vampire and the first encounter with the endless Ettercap soldiers when you get into the tower. I think as a DM I will have to do some heavy modification to get the module working.</span></p><p><span style="color: Black">3) It is not as clear as I would like as to why the PCs would end up going to the ramparts. This isn't that tough to work out, but still..</span></p><p>END SPOILERS</p></blockquote><p></p>
[QUOTE="Tuerny, post: 4471850, member: 674"] I like it but I have three problems with it. SPOILERS [COLOR="Black"] 1) The big maps don't really match up with the smaller maps inside the module. For the most part I am assuming the tactical maps are correct. 2) There are some encounters in here that are REALLY, REALLY hard. I mean like an encounter against a Night Haunter Oni. Assuming best case scenario (4th level PCs) I am not sure they can really beat it without getting really lucky. Same with the 6th level solo vampire and the first encounter with the endless Ettercap soldiers when you get into the tower. I think as a DM I will have to do some heavy modification to get the module working. 3) It is not as clear as I would like as to why the PCs would end up going to the ramparts. This isn't that tough to work out, but still..[/COLOR] END SPOILERS [/QUOTE]
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