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<blockquote data-quote="Shalimar" data-source="post: 778198" data-attributes="member: 9600"><p>Xael Casting spells isn't quite so dangerous as you make it seem, though there are a few things you should do to make it a tad safer.</p><p></p><p>1)You don't need to have any force 6 spells, bad idea, very bad idea drain wise, especially with only having a magic rating of 5. That said, you can always cast them at a lower force. Personally if I was always going to be casting them at force 5 to avoid phsical drain damage, I would just take them at 5 to save the spell points.</p><p></p><p>2)With the three spell points you would save you could buy an exclusive limited Stunbolt spell at force 5. Non-fatal can be good in a lot of situations.</p><p></p><p>3)If your interested, I can give you some of my starting spell lists that I have found very useful</p><p></p><p>Here's an example of casting Ball Lightning:</p><p></p><p>Jonny the mage decides to throw a ball lightening at a bunch of street gangers. Not wanting to take physical drain he decides to cast it at force 5 and moderate damage level. He has a sorcery skill of 6 and a spell pool of 5, he decides to roll all of his sorcery dice, and half of his spell pool dice, saving the other half for drain.</p><p></p><p>He rolls 9 dice against TN 4: 6,6,5,4,4,3,3,2,2 he gets 6 success, staging the damage up from moderate to deadly damage, and because it goes 2 success over deadly, he raises the difficulty to resist the damage by 1. The spell goes off dealing deadly damage to each and every thug in its radius.</p><p></p><p>He now has to pay for his fun, he has to resist 3(Deadly) stun damage. He has 8(6 willpower + 2 spell pool) dice for his drain test. He rolls 6,6,5,4,3,3,3, and 2 staging the drain down from deadly to light. He turns his back on the still twitching gangers and walks away whistleing.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 778198, member: 9600"] Xael Casting spells isn't quite so dangerous as you make it seem, though there are a few things you should do to make it a tad safer. 1)You don't need to have any force 6 spells, bad idea, very bad idea drain wise, especially with only having a magic rating of 5. That said, you can always cast them at a lower force. Personally if I was always going to be casting them at force 5 to avoid phsical drain damage, I would just take them at 5 to save the spell points. 2)With the three spell points you would save you could buy an exclusive limited Stunbolt spell at force 5. Non-fatal can be good in a lot of situations. 3)If your interested, I can give you some of my starting spell lists that I have found very useful Here's an example of casting Ball Lightning: Jonny the mage decides to throw a ball lightening at a bunch of street gangers. Not wanting to take physical drain he decides to cast it at force 5 and moderate damage level. He has a sorcery skill of 6 and a spell pool of 5, he decides to roll all of his sorcery dice, and half of his spell pool dice, saving the other half for drain. He rolls 9 dice against TN 4: 6,6,5,4,4,3,3,2,2 he gets 6 success, staging the damage up from moderate to deadly damage, and because it goes 2 success over deadly, he raises the difficulty to resist the damage by 1. The spell goes off dealing deadly damage to each and every thug in its radius. He now has to pay for his fun, he has to resist 3(Deadly) stun damage. He has 8(6 willpower + 2 spell pool) dice for his drain test. He rolls 6,6,5,4,3,3,3, and 2 staging the drain down from deadly to light. He turns his back on the still twitching gangers and walks away whistleing. [/QUOTE]
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