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<blockquote data-quote="Douane" data-source="post: 783202" data-attributes="member: 157"><p>Come on, Reaper! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We haven't even started yet, so this preparation thread should be no indication of our future pace. (In fact, this won't be going anywhere near once/daily, since I as GM couldn't keep up with that.)</p><p></p><p>Concerning the rules, SR is anything but rules-heavy (and nothing like D&D 3rd). Most of the stuff mentioned here is only important once, during PC creation. Anything else will mainly be handled by the GM, ie. me. </p><p></p><p>Please consider this:</p><p></p><p>I stepped forward into GM duty only because I love this game, since I got so much fun and enjoyment out of it in those 13 years. These are the important points for me when playing SR, not strenously clinging to the rules. I've played SR sessions without ever rolling a dice, because the story went so smooth that I didn't want to disrupt it with dice rolling.</p><p></p><p>Yes, we were discussing rules here, but that's only because I'm used to a different set of rules than the players. So once we established them, that's it.</p><p></p><p>To summon this up:</p><p></p><p><em>If you are interested in the world of SR and would like to play, please join. I'll do my best to make it an enjoyable trip. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p><p></p><p></p><p>Folkert</p></blockquote><p></p>
[QUOTE="Douane, post: 783202, member: 157"] Come on, Reaper! :) We haven't even started yet, so this preparation thread should be no indication of our future pace. (In fact, this won't be going anywhere near once/daily, since I as GM couldn't keep up with that.) Concerning the rules, SR is anything but rules-heavy (and nothing like D&D 3rd). Most of the stuff mentioned here is only important once, during PC creation. Anything else will mainly be handled by the GM, ie. me. Please consider this: I stepped forward into GM duty only because I love this game, since I got so much fun and enjoyment out of it in those 13 years. These are the important points for me when playing SR, not strenously clinging to the rules. I've played SR sessions without ever rolling a dice, because the story went so smooth that I didn't want to disrupt it with dice rolling. Yes, we were discussing rules here, but that's only because I'm used to a different set of rules than the players. So once we established them, that's it. To summon this up: [i]If you are interested in the world of SR and would like to play, please join. I'll do my best to make it an enjoyable trip. :)[/i] Folkert [/QUOTE]
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