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<blockquote data-quote="Shalimar" data-source="post: 788721" data-attributes="member: 9600"><p>Well, here are those spell texts, hmmpf with all these formulas added to her spell list she wont need to run to make cash, she'll have all those spells that the rich use to show their status (Healthy Glow, Makeover, Fashion, Detox):</p><p></p><p>Makeover:</p><p>Type: P Target: 6 Duration: P Drain: +1(M)</p><p> This spell creates a complete makeover for a volutary subject, including cosmetics, hair and clothes. It even polishes teeth and eliminates plaque. Changes are as permanent as those made in a Beauty Salon. The number of successes measures the degree of style in the makeover.</p><p></p><p>Clean Element:</p><p>Type: P Target: 6 Duration: P Drain: +1(S)</p><p> This area spell clears all impurities out of a volume of air, earth, or water leaving it completely clean. Each element requires a seperate spell. For example, Clean Air, could be used to clean a room of toxic fumes, or Clean Water could purify a drinking supply. Successes determine how thoroughly the element is cleaned; muddy water would only require 1 or 2 successes to clean, but contaminated runoff could require as many as 5 successes to make drinkable.</p><p></p><p>Fashion:</p><p>Type: P Target: 6 Duration: P Drain: +1(L)</p><p> This spellinstantly tailors clothing, transforming garments into any fashion the caster wishes. The successes measure the degree of style in the tailoring. The spell cannot change clothing's protective value, only its cut and its fit. The weight of the clothing does not change, and it must cover approximately the same amount of area (a jumpsuit could not be converted into a bikini). This spell cannot change clothing with a total Armor Rating (ballistic and impact) higher then force (+1 per 2 successes). The caster must touch the clothing.</p><p></p><p>Sterilize:</p><p>Type: P Target: 4 Duration: I Drain: +1(M)</p><p> This area-effect spell kills bacteria and other microorganisms and destroys material such as skin flakes, stray hairs and spilled blood. Organic material affected by this spell cannot be used as a material link. Because it does not affect biomaterial attached to a living being, it does not kill the various helpful and harmful microorganisms living inside a creature. In game terms, each success acheived in casting the spell (up to a maximum equal to the spells force) adds a +2 target number modifier to any skill tests made to collect and use sterilized biomaterial to identify someone.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 788721, member: 9600"] Well, here are those spell texts, hmmpf with all these formulas added to her spell list she wont need to run to make cash, she'll have all those spells that the rich use to show their status (Healthy Glow, Makeover, Fashion, Detox): Makeover: Type: P Target: 6 Duration: P Drain: +1(M) This spell creates a complete makeover for a volutary subject, including cosmetics, hair and clothes. It even polishes teeth and eliminates plaque. Changes are as permanent as those made in a Beauty Salon. The number of successes measures the degree of style in the makeover. Clean Element: Type: P Target: 6 Duration: P Drain: +1(S) This area spell clears all impurities out of a volume of air, earth, or water leaving it completely clean. Each element requires a seperate spell. For example, Clean Air, could be used to clean a room of toxic fumes, or Clean Water could purify a drinking supply. Successes determine how thoroughly the element is cleaned; muddy water would only require 1 or 2 successes to clean, but contaminated runoff could require as many as 5 successes to make drinkable. Fashion: Type: P Target: 6 Duration: P Drain: +1(L) This spellinstantly tailors clothing, transforming garments into any fashion the caster wishes. The successes measure the degree of style in the tailoring. The spell cannot change clothing's protective value, only its cut and its fit. The weight of the clothing does not change, and it must cover approximately the same amount of area (a jumpsuit could not be converted into a bikini). This spell cannot change clothing with a total Armor Rating (ballistic and impact) higher then force (+1 per 2 successes). The caster must touch the clothing. Sterilize: Type: P Target: 4 Duration: I Drain: +1(M) This area-effect spell kills bacteria and other microorganisms and destroys material such as skin flakes, stray hairs and spilled blood. Organic material affected by this spell cannot be used as a material link. Because it does not affect biomaterial attached to a living being, it does not kill the various helpful and harmful microorganisms living inside a creature. In game terms, each success acheived in casting the spell (up to a maximum equal to the spells force) adds a +2 target number modifier to any skill tests made to collect and use sterilized biomaterial to identify someone. [/QUOTE]
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