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<blockquote data-quote="reapersaurus" data-source="post: 792535" data-attributes="member: 1194"><p>(checking in from work)</p><p>Thanks for the words.</p><p></p><p>As for what I prefer (if it means anything from a total newB to SR), I would rather not have a ton of canon thrown in (i think this was already addressed), since the more the world is detailed, the less flexibility you have in adventuring.</p><p></p><p>I agree about the decking boredom.</p><p></p><p>As for my take - I don't like the aspect of SR that we are all just schmucks, with little to no power to really affect anything.</p><p></p><p>Here's my worries - someone please tell me why it's not an issue:</p><p>In SR, don't we play flunkies of either a fixer or a corp?</p><p>If we are independant, the minute we're successful enough to accomplish anything, won't we register as a blip on the corporation's radar, and we'll either be assimilated or exterminated as competition?</p><p>If we're corp, aren't we kinda stuck, with no free-will?</p><p></p><p>It's my main question with both Shadowrun, and Vampire: the Masquerade.</p><p>IMO, Both systems aren't "heroic" systems because of it, and I've never understood how a campaign can be run IF we're playing 'heroes'.</p><p></p><p>IF we aren't playing heroes, how long are corp lackeys or doomed or incompetent independants interesting to play?</p><p></p><p>Thanks for helping me understand.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 792535, member: 1194"] (checking in from work) Thanks for the words. As for what I prefer (if it means anything from a total newB to SR), I would rather not have a ton of canon thrown in (i think this was already addressed), since the more the world is detailed, the less flexibility you have in adventuring. I agree about the decking boredom. As for my take - I don't like the aspect of SR that we are all just schmucks, with little to no power to really affect anything. Here's my worries - someone please tell me why it's not an issue: In SR, don't we play flunkies of either a fixer or a corp? If we are independant, the minute we're successful enough to accomplish anything, won't we register as a blip on the corporation's radar, and we'll either be assimilated or exterminated as competition? If we're corp, aren't we kinda stuck, with no free-will? It's my main question with both Shadowrun, and Vampire: the Masquerade. IMO, Both systems aren't "heroic" systems because of it, and I've never understood how a campaign can be run IF we're playing 'heroes'. IF we aren't playing heroes, how long are corp lackeys or doomed or incompetent independants interesting to play? Thanks for helping me understand. [/QUOTE]
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