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<blockquote data-quote="Shalimar" data-source="post: 795578" data-attributes="member: 9600"><p>Well, everything costs essence as a balance issue reap, even to none awakened. There is just so much you can do to your body before it loses your soul, according to the game. The more cyber you get the more disassociated you get from everyone. People with lots of Cyber like Bowie are unpleasant as hell to be around, its just a certain menacing air that hangs about them. Just their reactin enhancing cyber makes them super twitchy and liable to react before they can think.</p><p></p><p>Well heres the equipment list I filled out for Bowie it includes everything she already had on it, and goes into the specifics so we know exactly what is where. I couldn't Get a Humvee so I got the closest thing an Ares City Master. Well here goes, oh and nano tatoos aren't bioware, or cyberware that costs essence. So its a simple 5k</p><p></p><p>276k left for purchase of contacts or other gear any thats left is divided by 10 and given for starting cash.</p><p></p><p>Armor</p><p>-Form Fitting Body Armor 4/1 (2/.5 when worn with other armor)</p><p>-Secure clothing 3/0 (For everyday wear)</p><p>-Secure long coat 4/2 (For everyday wear)</p><p>-Secure Jacket 5/3</p><p>-suggested run wear - Secure Jacket + FFBA 7/1.5</p><p></p><p>Weapons: (Each weapon has a back-up stored elsewhere) I would suggest not carrying any of it except the pistol unless running</p><p>-Viper Sliver gun (Smartgun 2 equiped) 30 flechettes</p><p>-AK-98 (Smartgun 2, Ares Antioch grenade launcher, Gas Vent 3 system -3 recoil, Shockpads -1 recoil) 38 reg rnds</p><p>-Ares Antioch (Smart Gun 2) 2 HE-OF, 2 AP-OF, 2 concussion</p><p></p><p>Ammo: Again I suggest only carrying a small selection of ammo tailored for the run, you'll be weighed down too much otherwise.</p><p>-1 clip with 30 flechette rounds</p><p>-300 flechette rounds</p><p>-2 clips reg rounds for AK-98</p><p>-1 clip Gel Rounds for AK-98</p><p>-1 clip Ex-explosive rounds for AK-98</p><p>-380 EX-explosive rounds</p><p>-380 reg rounds</p><p>-1 clip HE- Offensive mini-grenades</p><p>-1 clip Anti personnel Offensive mini-grenades</p><p>-1 clip Smoke Mini-grenades</p><p>-1 clip Concussion Mini-grenades</p><p>-1 clip Flash Mini-grenades</p><p></p><p>Gear:</p><p>-Clothing(Tres chic, Fine, and ordinary 1 set each)</p><p>-pager</p><p>-wrist-phone</p><p>-Micro-Tranceiver rating 6 (would have gone cyber but with essence cost you'd be dead)</p><p>-subvocal mic (would have gone cyber but with essence cost you'd be dead)</p><p>-2 sound suppressors (don't believe silencers work on assault rifles)</p><p>-pocket flash light</p><p>-survival kit</p><p>-Cyberware toolkit</p><p>-Computers toolkit</p><p>-Electronics toolkit</p><p>-Maglock passkey Rating 4</p><p>-Keypad sequencer Rating 4</p><p>-White noise gen lev 6</p><p>-Jammer lev 6</p><p>-Bug Scanner lev 6</p><p></p><p>Vehicles:</p><p>-Ares Citymaster</p></blockquote><p></p>
[QUOTE="Shalimar, post: 795578, member: 9600"] Well, everything costs essence as a balance issue reap, even to none awakened. There is just so much you can do to your body before it loses your soul, according to the game. The more cyber you get the more disassociated you get from everyone. People with lots of Cyber like Bowie are unpleasant as hell to be around, its just a certain menacing air that hangs about them. Just their reactin enhancing cyber makes them super twitchy and liable to react before they can think. Well heres the equipment list I filled out for Bowie it includes everything she already had on it, and goes into the specifics so we know exactly what is where. I couldn't Get a Humvee so I got the closest thing an Ares City Master. Well here goes, oh and nano tatoos aren't bioware, or cyberware that costs essence. So its a simple 5k 276k left for purchase of contacts or other gear any thats left is divided by 10 and given for starting cash. Armor -Form Fitting Body Armor 4/1 (2/.5 when worn with other armor) -Secure clothing 3/0 (For everyday wear) -Secure long coat 4/2 (For everyday wear) -Secure Jacket 5/3 -suggested run wear - Secure Jacket + FFBA 7/1.5 Weapons: (Each weapon has a back-up stored elsewhere) I would suggest not carrying any of it except the pistol unless running -Viper Sliver gun (Smartgun 2 equiped) 30 flechettes -AK-98 (Smartgun 2, Ares Antioch grenade launcher, Gas Vent 3 system -3 recoil, Shockpads -1 recoil) 38 reg rnds -Ares Antioch (Smart Gun 2) 2 HE-OF, 2 AP-OF, 2 concussion Ammo: Again I suggest only carrying a small selection of ammo tailored for the run, you'll be weighed down too much otherwise. -1 clip with 30 flechette rounds -300 flechette rounds -2 clips reg rounds for AK-98 -1 clip Gel Rounds for AK-98 -1 clip Ex-explosive rounds for AK-98 -380 EX-explosive rounds -380 reg rounds -1 clip HE- Offensive mini-grenades -1 clip Anti personnel Offensive mini-grenades -1 clip Smoke Mini-grenades -1 clip Concussion Mini-grenades -1 clip Flash Mini-grenades Gear: -Clothing(Tres chic, Fine, and ordinary 1 set each) -pager -wrist-phone -Micro-Tranceiver rating 6 (would have gone cyber but with essence cost you'd be dead) -subvocal mic (would have gone cyber but with essence cost you'd be dead) -2 sound suppressors (don't believe silencers work on assault rifles) -pocket flash light -survival kit -Cyberware toolkit -Computers toolkit -Electronics toolkit -Maglock passkey Rating 4 -Keypad sequencer Rating 4 -White noise gen lev 6 -Jammer lev 6 -Bug Scanner lev 6 Vehicles: -Ares Citymaster [/QUOTE]
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