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<blockquote data-quote="Douane" data-source="post: 806103" data-attributes="member: 157"><p>Reaper,</p><p></p><p>here are the reasons for the changes I made: (Hope they make sense!)</p><p></p><p>0. Ruthenium Polymer:</p><p>I don't think that I ever included them, due to their prohibitive cost. (50,000 Nuyen for the lowest posssible level, out of the 90,000 you have.) Instead I have added the camouflage suit. While limited in scope ( different suits for different terrains/no office interior version available<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />), is has nearly the same effect (+4 to be seen) and is much more affordable (1,200 NuYen)</p><p></p><p>1. I don't know about 'more effective', but I have to agree with Shalimar's opinion, that it would be very fitting considering your pressure points skill (which, as a knowledge skill, doesn't give any boni to active skillls). In regard to 2 extra stealth dice and +2 Quickness boost, well 9 dice are already very good - especially if combined with your natural apitude (see below) - and the boost works like, for the lack of a better idea, a ninja mantra: You'll have to activate it and it will stay active for 5 rounds at the best, so no use in surprise situations. </p><p></p><p>2. The only option would be to invest 4 points in the edges 'exceptional attr' and 'extra attr point', this would allow you to get your Quickness to 7. Given your concept, however, the aptitude which reduces every stealth target number by 1, seems to be far more suitable (and makes it much easier to rack up those needed extra successes) [well, at least to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />].</p><p></p><p>3. Sorry, should have listed the essence costs. That's all you can get for your money. I opted to go for quality over quantity and therefore took the alpha grade of cybereware, which reduces the essence loss of the implants by 20%. Your momentary essence is 5,36, so you can still add something else later on.</p><p>Regarding the choice (Please beware, I might get slightly rantish!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />):</p><p>- Cybereyes: Speaks for itself, a whole slew of useful sight-based options, which you now don't have to buy as adept powers or to rely on equipment-based versions [BEWARE OLDTIMER RANT! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ... and unfortunately much too common already, given the concentration on 'effective' cyberware. Come on people, where are the stylish choices in cyberware? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />]</p><p>- Smartlink II: Definetely essentila, if you use firearms a lot, since it gives a -2 target number with a linked weapon</p><p></p><p>Given my impression of the PC, I would have personally recommended some other cyberware options (I took the PC to be a kind of 'traditional-mythical' ninja, more like 'Remo Williams' than anything else. This is why I took the liberty of increasing his strength and unarmed combat skill.):</p><p>- Bone Lacing Plastic: +1 Body, higher unarmed combat damage (8M) and harder to break bones. Essence 0.5 (0.4 Alpha)</p><p>- Balance Augmenter: -2 target number on all checks involving balance. Essence 0.4 (Alpha 0.32)</p><p></p><p>4. Oops, the gas grenades got somehow lost. However, the standard gas grenade is only available with a filling of Stun gas.</p><p></p><p>Concerning the holo-projector I can honestly say, I've never heard of such a piece of equipment in SR. To my knowledge holograms are only used in very limited quality and quantity for entertainment purposes (and then only in stationary equipment).</p><p></p><p></p><p>Hope this helps!</p><p></p><p>Folkert</p></blockquote><p></p>
[QUOTE="Douane, post: 806103, member: 157"] Reaper, here are the reasons for the changes I made: (Hope they make sense!) 0. Ruthenium Polymer: I don't think that I ever included them, due to their prohibitive cost. (50,000 Nuyen for the lowest posssible level, out of the 90,000 you have.) Instead I have added the camouflage suit. While limited in scope ( different suits for different terrains/no office interior version available:D), is has nearly the same effect (+4 to be seen) and is much more affordable (1,200 NuYen) 1. I don't know about 'more effective', but I have to agree with Shalimar's opinion, that it would be very fitting considering your pressure points skill (which, as a knowledge skill, doesn't give any boni to active skillls). In regard to 2 extra stealth dice and +2 Quickness boost, well 9 dice are already very good - especially if combined with your natural apitude (see below) - and the boost works like, for the lack of a better idea, a ninja mantra: You'll have to activate it and it will stay active for 5 rounds at the best, so no use in surprise situations. 2. The only option would be to invest 4 points in the edges 'exceptional attr' and 'extra attr point', this would allow you to get your Quickness to 7. Given your concept, however, the aptitude which reduces every stealth target number by 1, seems to be far more suitable (and makes it much easier to rack up those needed extra successes) [well, at least to me :)]. 3. Sorry, should have listed the essence costs. That's all you can get for your money. I opted to go for quality over quantity and therefore took the alpha grade of cybereware, which reduces the essence loss of the implants by 20%. Your momentary essence is 5,36, so you can still add something else later on. Regarding the choice (Please beware, I might get slightly rantish!;)): - Cybereyes: Speaks for itself, a whole slew of useful sight-based options, which you now don't have to buy as adept powers or to rely on equipment-based versions [BEWARE OLDTIMER RANT! :) ... and unfortunately much too common already, given the concentration on 'effective' cyberware. Come on people, where are the stylish choices in cyberware? :D] - Smartlink II: Definetely essentila, if you use firearms a lot, since it gives a -2 target number with a linked weapon Given my impression of the PC, I would have personally recommended some other cyberware options (I took the PC to be a kind of 'traditional-mythical' ninja, more like 'Remo Williams' than anything else. This is why I took the liberty of increasing his strength and unarmed combat skill.): - Bone Lacing Plastic: +1 Body, higher unarmed combat damage (8M) and harder to break bones. Essence 0.5 (0.4 Alpha) - Balance Augmenter: -2 target number on all checks involving balance. Essence 0.4 (Alpha 0.32) 4. Oops, the gas grenades got somehow lost. However, the standard gas grenade is only available with a filling of Stun gas. Concerning the holo-projector I can honestly say, I've never heard of such a piece of equipment in SR. To my knowledge holograms are only used in very limited quality and quantity for entertainment purposes (and then only in stationary equipment). Hope this helps! Folkert [/QUOTE]
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