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<blockquote data-quote="Shalimar" data-source="post: 816440" data-attributes="member: 9600"><p>its a whip that infects those who are hit by it with mononucleosis <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> hehe, its a mono filament whip. Its the only melee weapon you need not have strength to use effectively. Since I was planning on buying a weapon Foci (eventually) I needed one with a skill that wasn't strength linked, and since I can't astrally project I wanted one with good reach(2 meters being damn good).</p><p></p><p>The reason I didn't want the Geas is that Angel being who she is wouldn't have got it installed in the first place. I know I figured that out a tad late, but, shes a rather new character, I needed time to get to know her.</p><p></p><p>Folkert actually changed the rule on Geasa. If you break your Geasa you are out the point of magic that you were saving, + 1 additional. So if you had magic 6 W/ the Geas, then if you break it you have magic 4 until its unbroken. Also as far as I know, Geasa to ofset magic loss for adepts are involutary, ie the GM sets 1 if he wishes, you get to say yes I'll go with it, or no I wont and your magic is now reduced.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 816440, member: 9600"] its a whip that infects those who are hit by it with mononucleosis ;) hehe, its a mono filament whip. Its the only melee weapon you need not have strength to use effectively. Since I was planning on buying a weapon Foci (eventually) I needed one with a skill that wasn't strength linked, and since I can't astrally project I wanted one with good reach(2 meters being damn good). The reason I didn't want the Geas is that Angel being who she is wouldn't have got it installed in the first place. I know I figured that out a tad late, but, shes a rather new character, I needed time to get to know her. Folkert actually changed the rule on Geasa. If you break your Geasa you are out the point of magic that you were saving, + 1 additional. So if you had magic 6 W/ the Geas, then if you break it you have magic 4 until its unbroken. Also as far as I know, Geasa to ofset magic loss for adepts are involutary, ie the GM sets 1 if he wishes, you get to say yes I'll go with it, or no I wont and your magic is now reduced. [/QUOTE]
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