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<blockquote data-quote="Shalimar" data-source="post: 836672" data-attributes="member: 9600"><p>Well, this is the final incarnation of Angel. Questions, comments, thoughts, ideas? To answer a question, yes, I did use the build-points 123 system with permission from Folkert</p><p></p><p><strong>Attributes:</strong></p><p>Body: 5</p><p>Quickness: 5</p><p>Strength: 5</p><p>Charisma: 3</p><p>Intelligence: 4</p><p>Willpower: 3</p><p></p><p>Essence: 6</p><p>Magic: 6</p><p>Reaction: 8</p><p>Initiative: 3d6 +8</p><p></p><p>Combat pool: 6</p><p>Karma pool: 1</p><p></p><p><strong>Skills:</strong></p><p>SMG/Heckler & Kock 4/6</p><p>Pistols/ Predator 4/6</p><p>Edged Weapons/Katana 4/6</p><p>Unarmed Combat 5</p><p>Athletics 5</p><p>Stealth 5</p><p>Negotiation 3</p><p>Etiquette 3</p><p>Demolition 3</p><p></p><p><strong>Languages:</strong></p><p>English 5</p><p>Sperethiel 5</p><p></p><p><strong>Knowledge:</strong></p><p>Elven Society 4</p><p>Magic 4</p><p>Meta-human Politics 3</p><p>Security Procedures 3</p><p></p><p><strong>Adept Powers:</strong> 6pts</p><p>Improved Reflexes 2 3</p><p>Traceless Walk .5</p><p>Improved Senses: 1</p><p>Thermo, Flare Comp, Scent, Hearing Damp</p><p>Killing Hands Serious 1.5 (Talisman Geas)</p><p></p><p><strong>Edges and Flaws:</strong> </p><p>Impulsive +2</p><p>Friends in High Places (Terry) -2</p><p>Good looking and knows it -1</p><p>Sensitive system (Magical) +2</p><p>Dark Secret +2</p><p>Incompetence Launch Weapons +2</p><p></p><p></p><p><strong>Gear:</strong></p><p><strong>Misc.</strong></p><p>Level 2 Contact</p><p>Middle Life-style</p><p></p><p><strong>Weapons</strong></p><p>Dikoted Katana</p><p>Dikoted Katana (blacked out)</p><p>Shock-glove</p><p>Predator 3 (with Silencer)</p><p>Predator 3 (with Silencer)</p><p>Heckler & Koch hk227 (Smart 2, suppressor)</p><p>Survival knife</p><p>2 flash packs </p><p></p><p><strong>Ammo (extra clips):</strong></p><p>1 clip 15 regular rounds</p><p>1 clip 15 Ex-Explosive ammo</p><p>1 clip 28 Ex-Explosive ammo</p><p>1 clip 28 regular rounds</p><p></p><p><strong>Clothing and armor:</strong></p><p>-Medium Grade Security Armor 6/5 (Includes Street Index)</p><p>-Security Helmet 1/2</p><p>Smartlink 2, Electronic vision mag, HUD w/ 100 megapulses of memory, Rating 4 signal locator, Helmet Transceiver </p><p>-Form fitting body armor 4/2</p><p>-Secure clothing 3/0</p><p>-Secure Jacket 5/3</p><p>-Leather Pants 0/2</p><p>-Tres Chic clothing</p><p>-Fine clothing x3</p><p></p><p><strong>Equipment:</strong></p><p>Smart Goggles (Smart Link 2)</p><p>Micro-transceiver 6</p><p>Sub-vocal microphone</p><p>Pager</p><p>Wrist-phone with flip-up screen</p><p>Wire cutters</p><p>3 Plasteel restraints </p><p>5 Tranquilizer patches rating 6</p><p></p><p>Cash: 1923 at start</p></blockquote><p></p>
[QUOTE="Shalimar, post: 836672, member: 9600"] Well, this is the final incarnation of Angel. Questions, comments, thoughts, ideas? To answer a question, yes, I did use the build-points 123 system with permission from Folkert [b]Attributes:[/b] Body: 5 Quickness: 5 Strength: 5 Charisma: 3 Intelligence: 4 Willpower: 3 Essence: 6 Magic: 6 Reaction: 8 Initiative: 3d6 +8 Combat pool: 6 Karma pool: 1 [b]Skills:[/b] SMG/Heckler & Kock 4/6 Pistols/ Predator 4/6 Edged Weapons/Katana 4/6 Unarmed Combat 5 Athletics 5 Stealth 5 Negotiation 3 Etiquette 3 Demolition 3 [b]Languages:[/b] English 5 Sperethiel 5 [b]Knowledge:[/b] Elven Society 4 Magic 4 Meta-human Politics 3 Security Procedures 3 [b]Adept Powers:[/b] 6pts Improved Reflexes 2 3 Traceless Walk .5 Improved Senses: 1 Thermo, Flare Comp, Scent, Hearing Damp Killing Hands Serious 1.5 (Talisman Geas) [b]Edges and Flaws:[/b] Impulsive +2 Friends in High Places (Terry) -2 Good looking and knows it -1 Sensitive system (Magical) +2 Dark Secret +2 Incompetence Launch Weapons +2 [b]Gear: Misc.[/b] Level 2 Contact Middle Life-style [b]Weapons[/b] Dikoted Katana Dikoted Katana (blacked out) Shock-glove Predator 3 (with Silencer) Predator 3 (with Silencer) Heckler & Koch hk227 (Smart 2, suppressor) Survival knife 2 flash packs [b]Ammo (extra clips):[/b] 1 clip 15 regular rounds 1 clip 15 Ex-Explosive ammo 1 clip 28 Ex-Explosive ammo 1 clip 28 regular rounds [b]Clothing and armor:[/b] -Medium Grade Security Armor 6/5 (Includes Street Index) -Security Helmet 1/2 Smartlink 2, Electronic vision mag, HUD w/ 100 megapulses of memory, Rating 4 signal locator, Helmet Transceiver -Form fitting body armor 4/2 -Secure clothing 3/0 -Secure Jacket 5/3 -Leather Pants 0/2 -Tres Chic clothing -Fine clothing x3 [b]Equipment:[/b] Smart Goggles (Smart Link 2) Micro-transceiver 6 Sub-vocal microphone Pager Wrist-phone with flip-up screen Wire cutters 3 Plasteel restraints 5 Tranquilizer patches rating 6 Cash: 1923 at start [/QUOTE]
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