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Anybody know Starcraft?
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<blockquote data-quote="VelvetViolet" data-source="post: 8046559" data-attributes="member: 6686357"><p>I shudder to think of it. Would every expansion be about some new evil Xel’Naga coming out of the woodwork that the three races have to team up against, or would the three races be in perpetual war for absurd reasons?</p><p></p><p></p><p></p><p>Rationalist? I’m describing <a href="https://en.m.wikipedia.org/wiki/Military_science_fiction" target="_blank">the military science fiction genre </a>(e.g. <em>Starship Troopers</em> the novel, the <em>Confederation</em> series, etc), or even a history book. You need characters to convey the story to the reader, yes, but that’s no excuse for the world to feel like a theme park. I haven’t a clue what “rationalist” is supposed to mean, I’m just talking about how good fiction is normally written.</p><p></p><p>I don’t know how else to describe it, but Starcraft doesn’t feel “realistic” even accounting for scifi elements like psychic powers. It feels like a theme park for the main characters to play around in, not a real setting of its own.</p><p></p><p>If I summarize the major plot beats of Starcraft, then they should sound pretty ridiculous. In episode 1 a horde of space bugs mindlessly follows a beacon and then leave when they’re no longer convenient. In episode 2 a million year old alien hive mind that has consumed countless worlds says that some random twenty something is the messiah. In episode 3, another messiah uses a magic spell to save the universe by crashing a ship into a giant bug.</p><p></p><p>I know space bugs and space elves are pretty unrealistic, but I’m suspending my disbelief. Otherwise I expect the setting to behave realistically and not rely on lazy plot contrivances and other such things that make no sense from a realistic perspective. Or if the jargon makes more sense to you, “rationalist.”</p><p></p><p>Am I getting my point across accurately?</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 8046559, member: 6686357"] I shudder to think of it. Would every expansion be about some new evil Xel’Naga coming out of the woodwork that the three races have to team up against, or would the three races be in perpetual war for absurd reasons? Rationalist? I’m describing [URL='https://en.m.wikipedia.org/wiki/Military_science_fiction']the military science fiction genre [/URL](e.g. [I]Starship Troopers[/I] the novel, the [I]Confederation[/I] series, etc), or even a history book. You need characters to convey the story to the reader, yes, but that’s no excuse for the world to feel like a theme park. I haven’t a clue what “rationalist” is supposed to mean, I’m just talking about how good fiction is normally written. I don’t know how else to describe it, but Starcraft doesn’t feel “realistic” even accounting for scifi elements like psychic powers. It feels like a theme park for the main characters to play around in, not a real setting of its own. If I summarize the major plot beats of Starcraft, then they should sound pretty ridiculous. In episode 1 a horde of space bugs mindlessly follows a beacon and then leave when they’re no longer convenient. In episode 2 a million year old alien hive mind that has consumed countless worlds says that some random twenty something is the messiah. In episode 3, another messiah uses a magic spell to save the universe by crashing a ship into a giant bug. I know space bugs and space elves are pretty unrealistic, but I’m suspending my disbelief. Otherwise I expect the setting to behave realistically and not rely on lazy plot contrivances and other such things that make no sense from a realistic perspective. Or if the jargon makes more sense to you, “rationalist.” Am I getting my point across accurately? [/QUOTE]
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