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*Pathfinder & Starfinder
anybody play original AD&D anymore:spells
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<blockquote data-quote="Felikeries" data-source="post: 1314710" data-attributes="member: 15359"><p>actually about 20years ago the first few books that were the beginnings for AD&D covered all the 'strange' material i've shown,</p><p></p><p>combat was rolled with 1D20 & 1D12 & 1D8 and modifiers for actions taken 3D6 or 1D20 ....ocassionaly you could switch</p><p></p><p>hp were made by taking character AC + highest traite & 3D6 each new level</p><p></p><p>and a mixing of regents was neccessary for every spell(regents cost 50 to 100 gp for #'s of them)untill 8th level whence 2 spells a level to 14th could be learned incantation only</p><p></p><p>and weapons 5th to 17th level had 1D6 rolled extra for each level whence the sum of one of original score was reached that die was added</p><p></p><p>2D6 + 7 rolled with say 2,4(+1d6) now 3D6 +7 with 5,6 now 4D6 + 12 for a 9th level player</p><p></p><p>all monster spells cast at combat +1D6 but players took cons. and highest traite to a table that allowed extra defense for spells,psionics,elemental,illusions,and poisen</p><p></p><p>and a critical attack was only an additional damge roll that was 1/2 the amount ,which was controlled by weapon type to how many criticals a combat it allowed ex:scythe 2D6 +2,+3,+4 attack +1 #multi attack 4 #critical 5 cost 350 gp,each new extra after original +350gp</p><p></p><p>spells were shown their usages at times a combat or day or week,and there was onlky 1 table for how spells learned at a level at 13th level 2 spells untill 30th</p><p></p><p>sound interesting....?the only classes were fighter,wizard,illusionist,ranger,paladin,thief,fraith,assasin,monk,cleric</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1314710, member: 15359"] actually about 20years ago the first few books that were the beginnings for AD&D covered all the 'strange' material i've shown, combat was rolled with 1D20 & 1D12 & 1D8 and modifiers for actions taken 3D6 or 1D20 ....ocassionaly you could switch hp were made by taking character AC + highest traite & 3D6 each new level and a mixing of regents was neccessary for every spell(regents cost 50 to 100 gp for #'s of them)untill 8th level whence 2 spells a level to 14th could be learned incantation only and weapons 5th to 17th level had 1D6 rolled extra for each level whence the sum of one of original score was reached that die was added 2D6 + 7 rolled with say 2,4(+1d6) now 3D6 +7 with 5,6 now 4D6 + 12 for a 9th level player all monster spells cast at combat +1D6 but players took cons. and highest traite to a table that allowed extra defense for spells,psionics,elemental,illusions,and poisen and a critical attack was only an additional damge roll that was 1/2 the amount ,which was controlled by weapon type to how many criticals a combat it allowed ex:scythe 2D6 +2,+3,+4 attack +1 #multi attack 4 #critical 5 cost 350 gp,each new extra after original +350gp spells were shown their usages at times a combat or day or week,and there was onlky 1 table for how spells learned at a level at 13th level 2 spells untill 30th sound interesting....?the only classes were fighter,wizard,illusionist,ranger,paladin,thief,fraith,assasin,monk,cleric [/QUOTE]
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anybody play original AD&D anymore:spells
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