Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
anybody play original AD&D anymore:spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felikeries" data-source="post: 1324528" data-attributes="member: 15359"><p>it used to be before my very eyes,L.A. CA.,before i was a teen.....</p><p></p><p>10th level wizard</p><p>Bantaring blast regents/unknown//range/80ft//extra/2 times a combat//modifier/air elemental</p><p>1D6 enemies will iether lose their attack melee,1D8 hp damage,or +4 attack party's next turn,2nd bantaring blast always 2D8 damage</p><p></p><p>10th level illusionist</p><p>Foretelling illusiveness regents/unknown//range/special//extra/1D4 casts a week re-rolled each level//modifier/thief with party lasts 1 day</p><p>this spell will reveal 1d4+4 traps on a dungeon level,a coloured light will float next to these traps for 1 round real time</p><p></p><p>9th level cleric</p><p>Defined arcana regents/unknown//range/70ft//extra/1D4 casts a week re-rolled each level//modifier/will not tell level use of spell if 20 wiz or int </p><p>taking 2 melee's of player's turn to cast this will allow information of every spell used by non- human enemies</p><p></p><p>MASS BATTLE</p><p>[players army will roll 1D20 at 3D6(+players levels' to +5,enemies # exceeding as army divedid to +5 at most)iether side winning rolls 1 damage for 1D8,1D10,1D12,or 1D20 militia</p><p>character avg. level enemies defense extra</p><p>1-4 AC+1</p><p>5-10 AC+2</p><p>11 or higher AC+3</p><p> # Encountered</p><p>1-3 70</p><p>4-6 90</p><p>7-9 120</p><p>10-12 200</p><p>13 or higher 300 or more</p><p></p><p>[all beasts used in mass battle will have original AC,-1spell,&-1 AC traite & will count for 1/2 exp. of 1 of this type]</p><p>1-3 1D4</p><p>4-6 1D6</p><p>7-10 1D12</p><p>11-15 1D10+4</p><p>16 or higher 1D12+5</p><p></p><p>~wizards,illusionists,clerics(etc.)casting spells against enemy spell casters and vise vetrsa will have to use 80ft or more ranged spells,unless direct melee:wiz,ill,clr only classes allowed to use treasure spells </p><p></p><p>~shield use will allow 1 extra roll for original defense...but will do less damage players' damage roll</p><p>1-3 -1D6</p><p>4-5 -1D8</p><p>6-7 -1D20</p><p>8-11 -2D8+3</p><p>12 or higher 3D8</p><p>~enemies may also use shields</p><p></p><p>experience table for # killed</p><p>1 to 4 =4 11 to 15 =10</p><p>5 =2 16 to 25=13</p><p>6 =4 27 or more=15</p><p>7 to 10 =7</p><p></p><p>~players fleeing mass battle when enemy has # modifier will not have experience of battle,but will no exp. lost<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />layers leaving battle when # modifier is theirs will recieve -500 exp. each</p><p></p><p>regular party combat with their battalion</p><p></p><p>players on attack +1D8</p><p>enemies on attack +1D4</p><p>each player does 3(seperate rolls)damages,1D8 versus 1D8(1 roll for seperate dmg. rolls)1/2 dmg. if player wins,1/4 damage if enemy wins</p><p>enemies will do 1D6 extra(seperately) 3 dmg. rolls 1 roll for damage</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1324528, member: 15359"] it used to be before my very eyes,L.A. CA.,before i was a teen..... 10th level wizard Bantaring blast regents/unknown//range/80ft//extra/2 times a combat//modifier/air elemental 1D6 enemies will iether lose their attack melee,1D8 hp damage,or +4 attack party's next turn,2nd bantaring blast always 2D8 damage 10th level illusionist Foretelling illusiveness regents/unknown//range/special//extra/1D4 casts a week re-rolled each level//modifier/thief with party lasts 1 day this spell will reveal 1d4+4 traps on a dungeon level,a coloured light will float next to these traps for 1 round real time 9th level cleric Defined arcana regents/unknown//range/70ft//extra/1D4 casts a week re-rolled each level//modifier/will not tell level use of spell if 20 wiz or int taking 2 melee's of player's turn to cast this will allow information of every spell used by non- human enemies MASS BATTLE [players army will roll 1D20 at 3D6(+players levels' to +5,enemies # exceeding as army divedid to +5 at most)iether side winning rolls 1 damage for 1D8,1D10,1D12,or 1D20 militia character avg. level enemies defense extra 1-4 AC+1 5-10 AC+2 11 or higher AC+3 # Encountered 1-3 70 4-6 90 7-9 120 10-12 200 13 or higher 300 or more [all beasts used in mass battle will have original AC,-1spell,&-1 AC traite & will count for 1/2 exp. of 1 of this type] 1-3 1D4 4-6 1D6 7-10 1D12 11-15 1D10+4 16 or higher 1D12+5 ~wizards,illusionists,clerics(etc.)casting spells against enemy spell casters and vise vetrsa will have to use 80ft or more ranged spells,unless direct melee:wiz,ill,clr only classes allowed to use treasure spells ~shield use will allow 1 extra roll for original defense...but will do less damage players' damage roll 1-3 -1D6 4-5 -1D8 6-7 -1D20 8-11 -2D8+3 12 or higher 3D8 ~enemies may also use shields experience table for # killed 1 to 4 =4 11 to 15 =10 5 =2 16 to 25=13 6 =4 27 or more=15 7 to 10 =7 ~players fleeing mass battle when enemy has # modifier will not have experience of battle,but will no exp. lost:players leaving battle when # modifier is theirs will recieve -500 exp. each regular party combat with their battalion players on attack +1D8 enemies on attack +1D4 each player does 3(seperate rolls)damages,1D8 versus 1D8(1 roll for seperate dmg. rolls)1/2 dmg. if player wins,1/4 damage if enemy wins enemies will do 1D6 extra(seperately) 3 dmg. rolls 1 roll for damage [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
anybody play original AD&D anymore:spells
Top