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anybody play original AD&D anymore:spells
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<blockquote data-quote="Felikeries" data-source="post: 1346883" data-attributes="member: 15359"><p>more exciting info</p><p></p><p>Bug Bear AC 16 A -2,+4 neutral,evil</p><p>#6+1D10</p><p>hp 300</p><p>exp 800</p><p>attack/claw,reg weapon(2 levelers,highest +dmg)</p><p>damage/2D6</p><p>special/1D4 will have 25 str with +7dmg adjustment</p><p>the group of attacking bug bears will always have a leader that uses 3 magic items,often they live in a group in forest area's,and adventurers in need of food supplies will find them there.The encounter with any group within 50 miles will tell DM if they are unfriendly if these encounters were of an opposite alignment of the bug bears</p><p>treasure/600 gp,10 precious gems,1D6 healing salves,1 magic item</p><p></p><p>Zeldin AC 16 G,F,H -7,+5 evil,chaotic</p><p>#1D4</p><p>hp 650</p><p>exp 400</p><p>resistance/super weapons,poisen</p><p>attack/claw</p><p>damage/3D6</p><p>spells/ice flurry,platinum glamour of striking,elemental ray</p><p>special/sceptre</p><p>these mighty spell casting beasts attack with spells mostly,and using the sceptre can do~4D6 electricity(1D6),3D10 zether(1D6),1D10 traite poisen(2),2D20 death ray(2)[any player with 30 or less hp striken is killed]</p><p>treasure/1000 gp,2 healing elixers,2 magic potions,2 magic rings</p><p></p><p>10th level wizard</p><p>Golden glamour of striking regents/br,k,gm,bm//range/special//extra/tiny&small enemies 4D10 damage//modifier/20 wiz & or int enemies 2 combat rolls to win</p><p>a gold powerfull subterfuge will begin at the perimeter of any 4 sided type room and move inwards striking every enemy(1D6+5 at most)causing 3D8 damage and each enemy striken 1 defense roll -1D8 because of bodily enraptured loss of control</p><p></p><p>10th level illusionist</p><p>Torrent of intimidation regents/v,z,ewa//range/95ft//modifier/air elemental</p><p>this will effect any enemy not at the front or currently involved in melee's for 1 round after striken,unable to think clearly 1D6 will spend 1 attack on eachother and 1D6+1D4(same or more)will roll -1D10 defense against caster's spells casted next 2 melee attacks</p><p></p><p>9th level cleric</p><p>Orb of recovery regents/m,wr,rd,g//range/special//extra/1 time a day//modifier/19 wiz & int will heal 50hp caster and 1D6 players</p><p>this spell creates an orb which will pass before 1D6 of party healing 50hp of magic or spell damage from latest combat,real time only and must be cast 1 round real time within last battle</p><p></p><p>10th level wizard</p><p>Terrific legions regents/v,m,va,z//range/60ft//extra/1 a day</p><p>this spell casts scarring legions on 1 enemy with 200 or more hp -4 defensive roll doing 3D20 damage,enemies with poisen taking place 3D20+20,enemies with diease etc 3D20+40,enemies with -4 any 1 traite 3D20+3D10 damage</p><p></p><p>10th level illusionist</p><p>Platinum glamour of striking regents/br,k,gm,bm//range/70ft//extra/1 a day</p><p>casting a plate of illusional light that floats from a side or above enemies,it will strike them doing 5D10 damage on 1D10 enemies,and caster's next attack +1D20 damage any enemies</p><p></p><p>9th level cleric</p><p>Bemirked blemish regents/lb,ob,erd//range/40ft//extra/1 a day//modifer//15th level 3D10 damage 5D10hp recovery caster and 6 of party</p><p>this spell transfers hp damage to recovery for the caster on 1 enemy 1D20+1D10,and 1D6 enemies thus players in party 2D10</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1346883, member: 15359"] more exciting info Bug Bear AC 16 A -2,+4 neutral,evil #6+1D10 hp 300 exp 800 attack/claw,reg weapon(2 levelers,highest +dmg) damage/2D6 special/1D4 will have 25 str with +7dmg adjustment the group of attacking bug bears will always have a leader that uses 3 magic items,often they live in a group in forest area's,and adventurers in need of food supplies will find them there.The encounter with any group within 50 miles will tell DM if they are unfriendly if these encounters were of an opposite alignment of the bug bears treasure/600 gp,10 precious gems,1D6 healing salves,1 magic item Zeldin AC 16 G,F,H -7,+5 evil,chaotic #1D4 hp 650 exp 400 resistance/super weapons,poisen attack/claw damage/3D6 spells/ice flurry,platinum glamour of striking,elemental ray special/sceptre these mighty spell casting beasts attack with spells mostly,and using the sceptre can do~4D6 electricity(1D6),3D10 zether(1D6),1D10 traite poisen(2),2D20 death ray(2)[any player with 30 or less hp striken is killed] treasure/1000 gp,2 healing elixers,2 magic potions,2 magic rings 10th level wizard Golden glamour of striking regents/br,k,gm,bm//range/special//extra/tiny&small enemies 4D10 damage//modifier/20 wiz & or int enemies 2 combat rolls to win a gold powerfull subterfuge will begin at the perimeter of any 4 sided type room and move inwards striking every enemy(1D6+5 at most)causing 3D8 damage and each enemy striken 1 defense roll -1D8 because of bodily enraptured loss of control 10th level illusionist Torrent of intimidation regents/v,z,ewa//range/95ft//modifier/air elemental this will effect any enemy not at the front or currently involved in melee's for 1 round after striken,unable to think clearly 1D6 will spend 1 attack on eachother and 1D6+1D4(same or more)will roll -1D10 defense against caster's spells casted next 2 melee attacks 9th level cleric Orb of recovery regents/m,wr,rd,g//range/special//extra/1 time a day//modifier/19 wiz & int will heal 50hp caster and 1D6 players this spell creates an orb which will pass before 1D6 of party healing 50hp of magic or spell damage from latest combat,real time only and must be cast 1 round real time within last battle 10th level wizard Terrific legions regents/v,m,va,z//range/60ft//extra/1 a day this spell casts scarring legions on 1 enemy with 200 or more hp -4 defensive roll doing 3D20 damage,enemies with poisen taking place 3D20+20,enemies with diease etc 3D20+40,enemies with -4 any 1 traite 3D20+3D10 damage 10th level illusionist Platinum glamour of striking regents/br,k,gm,bm//range/70ft//extra/1 a day casting a plate of illusional light that floats from a side or above enemies,it will strike them doing 5D10 damage on 1D10 enemies,and caster's next attack +1D20 damage any enemies 9th level cleric Bemirked blemish regents/lb,ob,erd//range/40ft//extra/1 a day//modifer//15th level 3D10 damage 5D10hp recovery caster and 6 of party this spell transfers hp damage to recovery for the caster on 1 enemy 1D20+1D10,and 1D6 enemies thus players in party 2D10 [/QUOTE]
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