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Anybody played BESM D20 yet?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 1047383" data-attributes="member: 5143"><p>I found the original BESM to be like this. I noticed that everything in the book was a wide range, easily abusable if given to the right players, and seemed to be designed under the concept "Let players decide how powerful they want to be, even overpowered, as they are all making anime characters, and since if the game is run LIKE an anime and the GM makes a lot of on the fly decisions to balance the game, it'll be fine. Besides, since NO one making a character is TRYING to break the system, we don't need to say how long the range of an attack is for 3 points, we can just say 'somewhere between 500 and 1000 feet.'"</p><p></p><p>Since my players like to break rules, I never ran the game system, despite buying the book. BESM D20 pretty much seems like an attempt to take the concept of BESM and shoehorn it into the D20 system. i.e. no, detailed combat system so the DM can make on the fly rulings, describe things in a cinematic style, and the players can't say "But the rules say I should have killed the bad guy." Alright if you have those kind of players (I've met a group of them before, but never played with anyone like this. This group was mostly women, and had a large page "family tree" showing the relationships between all of the characters in their game. They each played 4-6 characters each, most of which were dating each other, related to each other, or something else. They told stories about how they spent entire sessions doing nothing but talking to people at bars and smearing Universal Solvent on tables and sliding down them for fun. They got mad at me everything I said "but in the rules, you can't even PLAY that race...")</p><p></p><p>Majoru Oakheart</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 1047383, member: 5143"] I found the original BESM to be like this. I noticed that everything in the book was a wide range, easily abusable if given to the right players, and seemed to be designed under the concept "Let players decide how powerful they want to be, even overpowered, as they are all making anime characters, and since if the game is run LIKE an anime and the GM makes a lot of on the fly decisions to balance the game, it'll be fine. Besides, since NO one making a character is TRYING to break the system, we don't need to say how long the range of an attack is for 3 points, we can just say 'somewhere between 500 and 1000 feet.'" Since my players like to break rules, I never ran the game system, despite buying the book. BESM D20 pretty much seems like an attempt to take the concept of BESM and shoehorn it into the D20 system. i.e. no, detailed combat system so the DM can make on the fly rulings, describe things in a cinematic style, and the players can't say "But the rules say I should have killed the bad guy." Alright if you have those kind of players (I've met a group of them before, but never played with anyone like this. This group was mostly women, and had a large page "family tree" showing the relationships between all of the characters in their game. They each played 4-6 characters each, most of which were dating each other, related to each other, or something else. They told stories about how they spent entire sessions doing nothing but talking to people at bars and smearing Universal Solvent on tables and sliding down them for fun. They got mad at me everything I said "but in the rules, you can't even PLAY that race...") Majoru Oakheart [/QUOTE]
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Anybody played BESM D20 yet?
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