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Anybody played BESM D20 yet?
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<blockquote data-quote="Stormfalcon" data-source="post: 1047650" data-attributes="member: 11604"><p>Generally, my approach to Dynamic Sorcery (unless I'm reading it wrong somehow) is that it's used as the basis for the energy points the character has, and those energy points fuel the use of standard D&D/D20 spells. Last I checked, those standard spells are pretty well-defined in their scope and effect. The GM can further define which spells are available to the characters and create spells or adapt existing ones to FF equivalents (Fire 1, 2, 3; Cure 1, 2, 3; etc.).</p><p></p><p>The other reason why I tend to go for Dynamic Sorcery is that it's a lot more flexible in terms of the use of spells. I'm not limited to X number of level 0 spells, Y number of level 2 spells, Z number of level 3 spells, etc., all of which are ones I have to pick out at the start of the day (or whatever time period the class/domain calls for). Instead, as long as I have the energy points for it and I'm powerful enough to handle the spell's level, I can cast whatever spells I know as often as I want. Much like most FF magic systems...as long as you have the MP and you know the spell, you can cast it however many times you wish.</p><p></p><p>However, I had forgotten about psionics. Then again, it's a system I hardly use...at least in standard D&D settings, so it shouldn't be surprising that I overlooked it. Since it's somewhat similar to Dynamic Sorcery in its flexibility, it can make for a pretty good basis for an FF campaign's magic system as well.</p></blockquote><p></p>
[QUOTE="Stormfalcon, post: 1047650, member: 11604"] Generally, my approach to Dynamic Sorcery (unless I'm reading it wrong somehow) is that it's used as the basis for the energy points the character has, and those energy points fuel the use of standard D&D/D20 spells. Last I checked, those standard spells are pretty well-defined in their scope and effect. The GM can further define which spells are available to the characters and create spells or adapt existing ones to FF equivalents (Fire 1, 2, 3; Cure 1, 2, 3; etc.). The other reason why I tend to go for Dynamic Sorcery is that it's a lot more flexible in terms of the use of spells. I'm not limited to X number of level 0 spells, Y number of level 2 spells, Z number of level 3 spells, etc., all of which are ones I have to pick out at the start of the day (or whatever time period the class/domain calls for). Instead, as long as I have the energy points for it and I'm powerful enough to handle the spell's level, I can cast whatever spells I know as often as I want. Much like most FF magic systems...as long as you have the MP and you know the spell, you can cast it however many times you wish. However, I had forgotten about psionics. Then again, it's a system I hardly use...at least in standard D&D settings, so it shouldn't be surprising that I overlooked it. Since it's somewhat similar to Dynamic Sorcery in its flexibility, it can make for a pretty good basis for an FF campaign's magic system as well. [/QUOTE]
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Anybody played BESM D20 yet?
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