Nlogue said:
I'd love to hear what you think of the rest of "Crown" Jasin, thanks for the kind review thus far.
OK, I've read it through and ran my first session.
In addition to the stuff I've already mentioned, I love the new magic items, and I
love the fact that every child has its plot hook tied to their safe return.
I didn't randomize the "random" encounters, or even roll to see if they came up, but just used the ones I liked best: the bugbears, the adamantine arrow, the allips, and the hill giant. A small nitpick: IMO, the hill giant should have a noted EL since the encounter as it stands shouldn't have an EL equal to giant's CR. There's a challenge to "winning" the encounter (recognizing that it's suicide to engage in combat, finding the ring), but it's not as challenging as actually fighting the giant (CR 7).
Still, the players loved them.
I kind of screwed up the encounter with Jeva the werewolf girl. I managed to endear Jeva to the PCs, but they did a rather reasonable thing of taking her back to Falcon's Hollow, to Iomedae's church. When they went back to the orphanage to explore the basement, Jeva followed them and attacked (a big mistake, considering there are 7 PCs, and she's a rogue). They easily dropped her into the negatives and then had a big argument, a bit of which spilt over outside the game, about whether they should kill her or try to cure her. Two PCs ended the argument by killing her, and another two left the party and the players made characters who'll have less compunctions if similar situations come up in the future. And I forgot the spiders in Elara's corpse, which could've provided Jeva with a vital opportunity to flank... Eh.
They did show mercy to the kobold miners, and got to work sucking up to the giant out of their system, by bossing the kobolds around.
The dwarf "ghost" was great. The players took the allips as a hint that there will be non-hostile incorporeal undead, so they didn't attack it but slowly backed away, and it just kept approaching until it cornered them. Real creepy, especially when the cube needed to make a 90-degree turn, so the dwarf "ghost" just started going at them sideways! Then the cleric tried to talk to it (reasoning that a ghost of a dwarven hero might be non-Evil and just need help in going to its final rest)... and the cube gobbled him up.
Oh, BTW, they have also met Sithmuck the imp, and the druid and the ranger both wanted to keep him. He's still biding his time looking waiting for an opportunity to screw them over.
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