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Anybody played D1: The Crown of the Kobold King? (/w SPOILERS)
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<blockquote data-quote="physicscarp" data-source="post: 3697925" data-attributes="member: 7207"><p>I haven't played through it yet, but I did finish reading it last week. I'm hoping to unleash this on a new group who are relatively unfamiliar with 3/3.5E.</p><p></p><p>It really is a great adventure, though I'm starting to expect that when I see the name Nicolas Logue in the credits (Excellent work on <em>Quoth the Raven</em>, Nic!). In addition to the things you pointed out, I really enjoyed the encounters with the wounded choker and the lodestone trap. When I first glanced at the section on the choker, I thought to myself "Great. Another choker in a low level adventure. How original." After actually reading the section though, it provided a fun twist on the encounter and allowed for some role playing while deep in a dungeon setting. The lodestone trap is just deadly, and I can see it leading to many TPK's.</p><p></p><p>It is doubly nice to find enemies within a dungeon which possess some personality. The factions among the kobolds are developed enough for the PC's to take advantage of without getting in the way of the adventure. And how freaking scary is the Forge Spurned! The picture of that is what got me to buy this module before GenCon. </p><p></p><p>Just so everyone doesn't accuse me of being a Nic Logue fanboy (Have you read <em>Chimes at Midnight</em> folks? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), I'll have to agree about the introduction. In fact, I do think the writing suffered from flipping between tones. Parts of it read as if this should be played as a scary, terrifying encounter while other parts are overly humorous. I also think that the second level of the dungeon was a bit weaker than the first level. In particular, I didn't see the need for the gargoyle and shadow encounters. They just felt like "not-kobold" encounters, which I can easily alter to better suit my desires.</p><p></p><p>Overall though, I'm extremely pleased with <em>Crown of the Kobold King</em> and if the next Gamemastery Module is this good, I may consider subscribing.</p></blockquote><p></p>
[QUOTE="physicscarp, post: 3697925, member: 7207"] I haven't played through it yet, but I did finish reading it last week. I'm hoping to unleash this on a new group who are relatively unfamiliar with 3/3.5E. It really is a great adventure, though I'm starting to expect that when I see the name Nicolas Logue in the credits (Excellent work on [i]Quoth the Raven[/i], Nic!). In addition to the things you pointed out, I really enjoyed the encounters with the wounded choker and the lodestone trap. When I first glanced at the section on the choker, I thought to myself "Great. Another choker in a low level adventure. How original." After actually reading the section though, it provided a fun twist on the encounter and allowed for some role playing while deep in a dungeon setting. The lodestone trap is just deadly, and I can see it leading to many TPK's. It is doubly nice to find enemies within a dungeon which possess some personality. The factions among the kobolds are developed enough for the PC's to take advantage of without getting in the way of the adventure. And how freaking scary is the Forge Spurned! The picture of that is what got me to buy this module before GenCon. Just so everyone doesn't accuse me of being a Nic Logue fanboy (Have you read [i]Chimes at Midnight[/i] folks? ;) ), I'll have to agree about the introduction. In fact, I do think the writing suffered from flipping between tones. Parts of it read as if this should be played as a scary, terrifying encounter while other parts are overly humorous. I also think that the second level of the dungeon was a bit weaker than the first level. In particular, I didn't see the need for the gargoyle and shadow encounters. They just felt like "not-kobold" encounters, which I can easily alter to better suit my desires. Overall though, I'm extremely pleased with [i]Crown of the Kobold King[/i] and if the next Gamemastery Module is this good, I may consider subscribing. [/QUOTE]
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Anybody played D1: The Crown of the Kobold King? (/w SPOILERS)
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