Anybody played Porphyry House of Horrors from Dungeon #95?


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I thought for a time during a campaign against demons we might run into it in the underground city, but the game died.

Honestly, the secret of the whorehouse would probably really really piss people off. Maybe not so much if they are expecting a truly vile game, but you just don't do that to players without some sort of warning.
 

I adapted it for Barsoom and it was a lot of fun. The whorehouse wasn't run by yuan ti, but otherwise it was pretty much as is.

The heroes managed to trap one of their own members between a hydra and a pair of animated statues, if I remember correctly. The rogue, however, surprised the big bad and in his one sneak attack did enough damage to nearly kill her outright. Very disappointing end for me, but a great moment for him.

Not especially vile for Barsoom, I gotta say. Sometimes my campaign frightens me.
 

barsoomcore said:
I adapted it for Barsoom and it was a lot of fun. The whorehouse wasn't run by yuan ti, but otherwise it was pretty much as is.
Who ran it? Just some nasty regular folks?
barsoomcare said:
Not especially vile for Barsoom, I gotta say. Sometimes my campaign frightens me.
I kinda run into that as well -- it's not so vile as to shock anyone in my group, especially considering that I purposefully introduced a horror/dark fantasy vibe into the campaign I'm running now (and most that I run, for that matter...)
 

Joshua Dyal said:
Who ran it? Just some nasty regular folks?
Uh, some spirit folk... a Curator Infernal from Monsternomicon, a Worm That Walks, and a really cranky woman (Barsoom is somewhat infamously over-supplied with cranky women).

And instead of polymorphed monsters, the employees were actually polymorphed children who'd been... you know what? Never mind. Not for everyone.

On Barsoom, the bad guys are REALLY REALLY BAD. The good guys are pretty bad, but the bad guys? They're UNPLEASANT.
 

porphry house

Really? My brother ran that one for us, but he fluffed it up so much i suppose it didn't quite match the original, but how would i know? it was both funny and terrifying. The bottom levels of the house were great, and the yuan ti were certainly very real, as were the demons. The highlight part involved a halfling and an undead pig in the whorehouse. Don't ask. It was certainly vile darkness...
 


Psion said:
What levels is this for? I need some Yuan-Ti related adventures.

10th level.

I planted a subtle hint to get my Freeport PCs to go to Scuttlecove (the pirate town in the adventure). It was too subtle and they didn't.

Oh well.


Richard
 

Psion said:
What levels is this for? I need some Yuan-Ti related adventures.
You don't need this one.
The central conceit of Poryphry house is absurd, even by sword and sorcery standards.
The "Island of EEEVIL" is absolutely ludicrous by any standards of reality more demanding than Dragon Ball Z.
The whole thing is so comic-operatically stupid it ruins an already unimpressive adventure.
Unfortunately, I can only go into detail if I post spoilers, so I'll refrain unless asked.
The whole thing was so inept it actually convinced me not to buy the Book of Vile Darkness: the content was apparently being used as a substitute for thought.
 

ajanders said:
You don't need this one.
The central conceit of Poryphry house is absurd, even by sword and sorcery standards.
The "Island of EEEVIL" is absolutely ludicrous by any standards of reality more demanding than Dragon Ball Z.
The whole thing is so comic-operatically stupid it ruins an already unimpressive adventure.
Unfortunately, I can only go into detail if I post spoilers, so I'll refrain unless asked.

Oh, I can look it up. I have the issue, I just was at work and was wondering off hand.

The way you describe it, it sounds a little bit like that over-the-top EEEEEVIL city in that on Troll Lord module. If that's the same sort of thing, I'll pass.
 

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