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Anybody playing Dragon Warriors?
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<blockquote data-quote="Aus_Snow" data-source="post: 4860703" data-attributes="member: 29112"><p>If you or the people you'd be gaming with are sticklers for balance in game mechanics, look elsewhere, or be prepared to house rule your heart(s) out.</p><p></p><p>However, what it does have, in abundance, is *soul*. Again, if that either doesn't mean anything to you or yours, or if y'all might consider it a silly / hilarious idea, even, there are probably better games out there for your tastes. But from your OP, I figure that ain't the case. So. . .</p><p></p><p>The setting is great. Nice and evocative, detailed enough where it needs to be, but with <em>plenty</em> of room for creation and alteration at will. And the system, for all its little flaws, moves along *very* quickly (compared with, say, D&D) - and it's decidedly more deadly than any version of D&D out there, IME. And I've run and played quite a bit of it, back when. Plus, tried out the new hardcover releases recently (which was a blast, as DW has always been!) Things like Attack v. Defence, Magical Attack v. Magical Defence, Stealth v. Perception and Speed v. Evasion are simple and elegant, and well, they just work. Then you've got some great spells, with fantastic names, a wonderful bestiary. . .</p><p></p><p>However, another thing to be aware of is that the game won't appeal to those who prefer their characters to be <em>notably</em> differentiated in terms of mechanics. For the most part, in game terms, a Sorcerer is a Sorcerer, f'rex. You can choose which spells you use at any given time, but your list is exactly the same, and your stats are likely to be nearly identical to another Sorc's, at any given Rank (aka level).</p><p></p><p>A bit like Basic D&D with a lot more history, folklore and myth, and without a lot of BD&D's more time-consuming and quirky game features (yes, this is highly subjective). Note: I actually have quite a fondness for BD&D too (it's what began it all for me).</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4860703, member: 29112"] If you or the people you'd be gaming with are sticklers for balance in game mechanics, look elsewhere, or be prepared to house rule your heart(s) out. However, what it does have, in abundance, is *soul*. Again, if that either doesn't mean anything to you or yours, or if y'all might consider it a silly / hilarious idea, even, there are probably better games out there for your tastes. But from your OP, I figure that ain't the case. So. . . The setting is great. Nice and evocative, detailed enough where it needs to be, but with [I]plenty[/I] of room for creation and alteration at will. And the system, for all its little flaws, moves along *very* quickly (compared with, say, D&D) - and it's decidedly more deadly than any version of D&D out there, IME. And I've run and played quite a bit of it, back when. Plus, tried out the new hardcover releases recently (which was a blast, as DW has always been!) Things like Attack v. Defence, Magical Attack v. Magical Defence, Stealth v. Perception and Speed v. Evasion are simple and elegant, and well, they just work. Then you've got some great spells, with fantastic names, a wonderful bestiary. . . However, another thing to be aware of is that the game won't appeal to those who prefer their characters to be [I]notably[/I] differentiated in terms of mechanics. For the most part, in game terms, a Sorcerer is a Sorcerer, f'rex. You can choose which spells you use at any given time, but your list is exactly the same, and your stats are likely to be nearly identical to another Sorc's, at any given Rank (aka level). A bit like Basic D&D with a lot more history, folklore and myth, and without a lot of BD&D's more time-consuming and quirky game features (yes, this is highly subjective). Note: I actually have quite a fondness for BD&D too (it's what began it all for me). [/QUOTE]
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