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Anybody Seen/Played Frog God's Tegel Manor?
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<blockquote data-quote="MNblockhead" data-source="post: 7896305" data-attributes="member: 6796661"><p>Yeah, a lot depends on the players. I'm running Rappan Athuk, but most of my players have been playing for decades and are very tactical. When I play in public games at my local game store, most of the players would TPK early into the first session. Not denigrating those players or organized play, but may AL games condition you for "level appropriate" play with minimal risk of death, and a clean plot progression that'll wrap up in a 4-6 hour sessions. </p><p></p><p>Tegel Manor is not that type of adventure. </p><p></p><p>One thing I like to do is to have each player have 4 characters. They are big adventuring party who have dome to town and set up to make coin, help the town fight evil, whatever. The players can put together a party for a session or part of a session based on what they understand the challenges to be. It is assumed that the characters who are not involved in play are off doing other things and they level up 1 or 2 levels below the lowest-level character. </p><p></p><p>It helps players accept character death and doesn't slow down the game with the player of the dead character having to roll up a new character while the rest of the party continues on.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7896305, member: 6796661"] Yeah, a lot depends on the players. I'm running Rappan Athuk, but most of my players have been playing for decades and are very tactical. When I play in public games at my local game store, most of the players would TPK early into the first session. Not denigrating those players or organized play, but may AL games condition you for "level appropriate" play with minimal risk of death, and a clean plot progression that'll wrap up in a 4-6 hour sessions. Tegel Manor is not that type of adventure. One thing I like to do is to have each player have 4 characters. They are big adventuring party who have dome to town and set up to make coin, help the town fight evil, whatever. The players can put together a party for a session or part of a session based on what they understand the challenges to be. It is assumed that the characters who are not involved in play are off doing other things and they level up 1 or 2 levels below the lowest-level character. It helps players accept character death and doesn't slow down the game with the player of the dead character having to roll up a new character while the rest of the party continues on. [/QUOTE]
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