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Anybody tired of god-o-centric d&d worlds
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<blockquote data-quote="Sadrik" data-source="post: 2425292" data-attributes="member: 14506"><p>Ok,</p><p>I have heard two reasons to not change the game and keep the status quo. But that is not what this thread is for. What if somebody didn’t want to have divine spell casters in their game at all? What then? Having a neat reason to keep them in is not what I am asking. </p><p></p><p>What game mechanics do you need to add to get rid of the divine casters? They leave a pretty big hole and it has to be filled with something. What?</p><p></p><p>So what are some actual in game roleplaying shifts:</p><p>In a non-god-o-centric D&D world a local dragon could be powerful enough to garner worship from a local village or even a volcano. In this game world worshiping these things gives you no powers. In a deity based game they would be worshiping some dark god dragon or otherwise and the worshipers would have powers.</p><p></p><p>It is a fantasy game so you have magic. How do you explain it without gods creating it? I think the best way to express it is to have it simply like air. It is all around everywhere. Sort of like the force for Jedi, I suppose.</p><p></p><p>Anyway tangent aside, what are some ideas for making sure that the party still functions on a complete level with healing and such. Since divine casters would be gone. I listed a bunch of ideas above. What about those?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2425292, member: 14506"] Ok, I have heard two reasons to not change the game and keep the status quo. But that is not what this thread is for. What if somebody didn’t want to have divine spell casters in their game at all? What then? Having a neat reason to keep them in is not what I am asking. What game mechanics do you need to add to get rid of the divine casters? They leave a pretty big hole and it has to be filled with something. What? So what are some actual in game roleplaying shifts: In a non-god-o-centric D&D world a local dragon could be powerful enough to garner worship from a local village or even a volcano. In this game world worshiping these things gives you no powers. In a deity based game they would be worshiping some dark god dragon or otherwise and the worshipers would have powers. It is a fantasy game so you have magic. How do you explain it without gods creating it? I think the best way to express it is to have it simply like air. It is all around everywhere. Sort of like the force for Jedi, I suppose. Anyway tangent aside, what are some ideas for making sure that the party still functions on a complete level with healing and such. Since divine casters would be gone. I listed a bunch of ideas above. What about those? [/QUOTE]
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