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Anybody tried a campaign "Machinations Meter"?
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<blockquote data-quote="Iron Sky" data-source="post: 5461706" data-attributes="member: 60965"><p>I'm not sure if this is related, but it gave me a cool idea: make local, regional, national, and planar charts each with timelines that advance every given time period.</p><p></p><p>After each day(once per session, once per milestone, after they complete a quest, etc) you might roll on the local chart and one organization's agenda advances one on their timeline.</p><p></p><p>For regional, it might be once per week(every other session, when a local timeline is completed, etc), national once per month(RL or game time, once per level), planar once per year(once per major campaign arc, every 3 levels, etc).</p><p></p><p>Example:</p><p><strong>Local</strong></p><p>1. Brigands: 0 Form - 1 Steal Weapons from the Hammerdawn Armory - 2 Make hideout in Broken Mill - 3 Raid Hammerdawn</p><p>2. Goblins: 0 In Lair - 1 Send scouts into Hammerdawn Hills - 2 Kidnap peasants from villages near Hammerdawn - 3 Take peasants back to lair</p><p>3. Baron Urik: 0 At Council - 1 Send riders to announce conscriptions - 2 Conscript people off the streets - 3 Sent conscripts off to war(advance Regional Baron War plot 1)</p><p>Etc.</p><p></p><p><strong>Regional</strong></p><p>1. Baron War: 0 Tensions rise - 1 Border skirmishes - 2 Raiding parties - 3 Invasion</p><p>2. Plague: 0 Rumors of plague - 1 Minor outbreaks in remote villages - 2 Minor outbreaks across the Baronies - 3 Massive outbreaks</p><p></p><p>The party is raiding a tomb, they survive, return to town to rest and sell loot, the DM rolls a d3 against the local chart and gets a 3. When the party returns to Hammerdawn, they hear word that Baron Urik is going to start conscripting locals. They ignore it, head back to the tomb to go deeper and end up spending five days in the depths of a tomb labyrinth.</p><p></p><p>When they finally return to the surface, the DM decides it's been long enough that he rolls 3 times on the local chart and once on the regional, getting 1 twice and 3 once, and a 2 on the Regional chart.</p><p></p><p>The party reaches Hammerdawn in time to find out that bandits have raided the Hammerdawn Armory and are holed up at the Broken Mill, but as they plan to go confront the bandits, Baron Urik's soldiers show up and begin conscripting any able-bodied people they see (PCs included). Etc etc etc.</p><p></p><p>Dunno, maybe its interesting only to me, but I like a mix of randomness and scripted events and this gives a mix of both. Another thing to try next time I run a game...</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5461706, member: 60965"] I'm not sure if this is related, but it gave me a cool idea: make local, regional, national, and planar charts each with timelines that advance every given time period. After each day(once per session, once per milestone, after they complete a quest, etc) you might roll on the local chart and one organization's agenda advances one on their timeline. For regional, it might be once per week(every other session, when a local timeline is completed, etc), national once per month(RL or game time, once per level), planar once per year(once per major campaign arc, every 3 levels, etc). Example: [B]Local[/B] 1. Brigands: 0 Form - 1 Steal Weapons from the Hammerdawn Armory - 2 Make hideout in Broken Mill - 3 Raid Hammerdawn 2. Goblins: 0 In Lair - 1 Send scouts into Hammerdawn Hills - 2 Kidnap peasants from villages near Hammerdawn - 3 Take peasants back to lair 3. Baron Urik: 0 At Council - 1 Send riders to announce conscriptions - 2 Conscript people off the streets - 3 Sent conscripts off to war(advance Regional Baron War plot 1) Etc. [B]Regional[/B] 1. Baron War: 0 Tensions rise - 1 Border skirmishes - 2 Raiding parties - 3 Invasion 2. Plague: 0 Rumors of plague - 1 Minor outbreaks in remote villages - 2 Minor outbreaks across the Baronies - 3 Massive outbreaks The party is raiding a tomb, they survive, return to town to rest and sell loot, the DM rolls a d3 against the local chart and gets a 3. When the party returns to Hammerdawn, they hear word that Baron Urik is going to start conscripting locals. They ignore it, head back to the tomb to go deeper and end up spending five days in the depths of a tomb labyrinth. When they finally return to the surface, the DM decides it's been long enough that he rolls 3 times on the local chart and once on the regional, getting 1 twice and 3 once, and a 2 on the Regional chart. The party reaches Hammerdawn in time to find out that bandits have raided the Hammerdawn Armory and are holed up at the Broken Mill, but as they plan to go confront the bandits, Baron Urik's soldiers show up and begin conscripting any able-bodied people they see (PCs included). Etc etc etc. Dunno, maybe its interesting only to me, but I like a mix of randomness and scripted events and this gives a mix of both. Another thing to try next time I run a game... [/QUOTE]
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Anybody tried a campaign "Machinations Meter"?
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