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Anybody tried a campaign "Machinations Meter"?
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<blockquote data-quote="BriarMonkey" data-source="post: 5463812" data-attributes="member: 95387"><p>I think it's supposed to work something like this:</p><p></p><p>The PCs know that there are Gnolls in the area and have been ravaging the countryside.</p><p></p><p>The DM has his matrix that shows the Gnolls' activities for the next few days.</p><p></p><p>The DM can then drop hints, clues, whatever, to the PCs as to potential Gnollish activities.</p><p></p><p>If the PCs opt to react, then the DM uses the matrix and what the PCs are doing to figure out where the Gnolls are in relation to that.</p><p></p><p>So, where the PC resources come in is where those points meet.  For instance, if the matrix shows the Gnolls moving to Nexttargetville and will be there in 4 hours; and the PCs have discovered that the Gnolls have been spotted a few miles away - if the PCs opt to replenish their supplies from their last encounter before moving out, then they may loose a couple hours which puts them behind the Gnolls - or maybe having to expend a lot more resources to have to catch up.  The PCs have to weigh what they want to do knowing that the Gnolls are on the move.</p><p></p><p>While that is a pretty small example, I hope it tries to answer your question.</p><p></p><p>A lot of DMs keep this type of information in their head; this mechanism just has you write it all out so it can go in your campaign folder (or what ever).</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 5463812, member: 95387"] I think it's supposed to work something like this: The PCs know that there are Gnolls in the area and have been ravaging the countryside. The DM has his matrix that shows the Gnolls' activities for the next few days. The DM can then drop hints, clues, whatever, to the PCs as to potential Gnollish activities. If the PCs opt to react, then the DM uses the matrix and what the PCs are doing to figure out where the Gnolls are in relation to that. So, where the PC resources come in is where those points meet. For instance, if the matrix shows the Gnolls moving to Nexttargetville and will be there in 4 hours; and the PCs have discovered that the Gnolls have been spotted a few miles away - if the PCs opt to replenish their supplies from their last encounter before moving out, then they may loose a couple hours which puts them behind the Gnolls - or maybe having to expend a lot more resources to have to catch up. The PCs have to weigh what they want to do knowing that the Gnolls are on the move. While that is a pretty small example, I hope it tries to answer your question. A lot of DMs keep this type of information in their head; this mechanism just has you write it all out so it can go in your campaign folder (or what ever). [/QUOTE]
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Anybody tried a campaign "Machinations Meter"?
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