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Anybody tried a campaign "Machinations Meter"?
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<blockquote data-quote="NoWayJose" data-source="post: 5506228" data-attributes="member: 84810"><p>I see why the grid format could be too rigid.</p><p> </p><p>ie., in a side quest to the main quest: hired thugs kidnaps victim --> cultists performs ritual --> summoned demon eats the entire village and roams the countryside</p><p> </p><p>If the PCs stop the kidnappers and save the would-be sacrificial victim, the plot doesn't necessarily end there. The cultists might just try to kidnap a different victim.</p><p> </p><p>For the sake of flexibility, maybe a better format is a tree flow chart. The default flow is marked with bolded lines. If the PCs interrupt a certain step, then the plot might end right there or fork out along a different path. Not all the paths have to be pre-filled, and a flow chart isn't even necessary except as a creative tool to spark ideas and/or to help DMs visualize the plot in an adventure module.</p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5506228, member: 84810"] I see why the grid format could be too rigid. ie., in a side quest to the main quest: hired thugs kidnaps victim --> cultists performs ritual --> summoned demon eats the entire village and roams the countryside If the PCs stop the kidnappers and save the would-be sacrificial victim, the plot doesn't necessarily end there. The cultists might just try to kidnap a different victim. For the sake of flexibility, maybe a better format is a tree flow chart. The default flow is marked with bolded lines. If the PCs interrupt a certain step, then the plot might end right there or fork out along a different path. Not all the paths have to be pre-filled, and a flow chart isn't even necessary except as a creative tool to spark ideas and/or to help DMs visualize the plot in an adventure module. [/QUOTE]
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Anybody tried a campaign "Machinations Meter"?
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