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General Tabletop Discussion
*TTRPGs General
Anybody Use just the Core Rulebooks? Why? Why not?
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<blockquote data-quote="Quasqueton" data-source="post: 2100132" data-attributes="member: 3854"><p>I own just about every book WotC has published for D&D3. But...</p><p></p><p>In my campaign, the PCs are new immigrants from the Old World to the New World. The Old World is default/generic/core D&D, i.e. PHB, DMG, MM. The Players use the PHB for classes, races, skills, feats, equipment, spells, etc., and the DMG for standard magic items (what they can create or acquire). The MM represents the known species (living or extinct) of the Old World.</p><p></p><p>The New World is different. I use the various other books for ideas and concepts, though rarely for straight crunch. The [uncommon to rare] magic items *found* in the New World are 99% my own inventions, sometimes based on a kernel of info found in a non-core book. The monsters of the New World are based on the dozens and dozens of non-D&D monster minis I have (sometimes created from whole-clothe, sometimes just regular D&D monsters with a different look and the serial number filed off).</p><p></p><p>So, for the Players - core only. For the DM - 50% core, 50% my own creation, sometimes with the help of published books.</p><p></p><p>As for vanilla, chocolate, and strawberry...</p><p></p><p>11 core classes, 7 core races, 2 dozen core skills, 4 dozen core feats, hundreds of core spells, hundreds of core magic items, and hundreds of core monsters (which can be used as PCs). If someone is bored or jaded with the core rules, they are lazy or unimaginative.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2100132, member: 3854"] I own just about every book WotC has published for D&D3. But... In my campaign, the PCs are new immigrants from the Old World to the New World. The Old World is default/generic/core D&D, i.e. PHB, DMG, MM. The Players use the PHB for classes, races, skills, feats, equipment, spells, etc., and the DMG for standard magic items (what they can create or acquire). The MM represents the known species (living or extinct) of the Old World. The New World is different. I use the various other books for ideas and concepts, though rarely for straight crunch. The [uncommon to rare] magic items *found* in the New World are 99% my own inventions, sometimes based on a kernel of info found in a non-core book. The monsters of the New World are based on the dozens and dozens of non-D&D monster minis I have (sometimes created from whole-clothe, sometimes just regular D&D monsters with a different look and the serial number filed off). So, for the Players - core only. For the DM - 50% core, 50% my own creation, sometimes with the help of published books. As for vanilla, chocolate, and strawberry... 11 core classes, 7 core races, 2 dozen core skills, 4 dozen core feats, hundreds of core spells, hundreds of core magic items, and hundreds of core monsters (which can be used as PCs). If someone is bored or jaded with the core rules, they are lazy or unimaginative. Quasqueton [/QUOTE]
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