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Anybody used vignettes in their games?
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<blockquote data-quote="NewJeffCT" data-source="post: 5423689" data-attributes="member: 10784"><p>I was going through my DMG2 the other week and was intrigued about the section on vignettes.</p><p></p><p>The examples they used there were to either expand on a bit from a player’s background or to possibly foreshadow an upcoming villain.</p><p></p><p>The example of foreshadowing an upcoming villain mentions having the players each take up the role of a guardsman at a normally quiet border outpost. Have the players do a few things in terms of “guarding”, but focus on some sort of activity that would help pass the time – maybe playing cards, dice, some sort of gambling.</p><p></p><p>After some time getting into the characters, the DM drops into a narrative & describes an overwhelming assault from mind flayers and their allies. Since the guards are minion types, or low level soldiers, they have no hope against the mind flayers, but let the player who is most creative in staying alive be the last one killed. The lead mind flayer then tortures that last guardsman before sucking his brain out.</p><p></p><p>Then, later on, the players may hear about the outpost being overrun, or not long after, the town where the PCs are (close to the outpost) suffers a rash of disappearances. But, the vignette has already set up the mind flayers as evil & ruthless and the players likely already hate the leader for the torture & brain sucking.</p><p></p><p>Has anybody worked in this sort of vignette in game? How did it go over? Were you a player or DM for this vignette?</p><p></p><p>I was thinking of using it in a similar situation to intro an upcoming villain in game.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5423689, member: 10784"] I was going through my DMG2 the other week and was intrigued about the section on vignettes. The examples they used there were to either expand on a bit from a player’s background or to possibly foreshadow an upcoming villain. The example of foreshadowing an upcoming villain mentions having the players each take up the role of a guardsman at a normally quiet border outpost. Have the players do a few things in terms of “guarding”, but focus on some sort of activity that would help pass the time – maybe playing cards, dice, some sort of gambling. After some time getting into the characters, the DM drops into a narrative & describes an overwhelming assault from mind flayers and their allies. Since the guards are minion types, or low level soldiers, they have no hope against the mind flayers, but let the player who is most creative in staying alive be the last one killed. The lead mind flayer then tortures that last guardsman before sucking his brain out. Then, later on, the players may hear about the outpost being overrun, or not long after, the town where the PCs are (close to the outpost) suffers a rash of disappearances. But, the vignette has already set up the mind flayers as evil & ruthless and the players likely already hate the leader for the torture & brain sucking. Has anybody worked in this sort of vignette in game? How did it go over? Were you a player or DM for this vignette? I was thinking of using it in a similar situation to intro an upcoming villain in game. [/QUOTE]
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Anybody used vignettes in their games?
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