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Anybody used vignettes in their games?
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<blockquote data-quote="Dungeoneer" data-source="post: 5423801" data-attributes="member: 91777"><p>I've run before as sort of a flashback to some events that were critical to the story that the characters would not have been present for. Basically, the players got to role play a big and significant piece of exposition. It was a big hit, the players had a ball and wanted to do one again. They were also much more invested in the backstory after that.</p><p></p><p>On the Wizards forum there was a long thread about ideas for ways you could use vignettes a while back. Some were really cool. One idea I liked is that if you have a player who needs to do a short solo mission you could use a vignette to keep the other players involved. For instance, if my character goes off on his own to confront his wayward brother, other players could run my brother, his bad news girlfriend, etc.</p><p></p><p>We didn't roll any dice during the vignette I ran. The players just told me what they wanted to do and I told them whether it worked or it didn't. No stats that way.</p><p></p><p>I did hand each player a card with a very short background blurb on their character, as well as a goal, an ally, an enemy and a dark secret. They took these and ran with them. It was a lot of fun.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 5423801, member: 91777"] I've run before as sort of a flashback to some events that were critical to the story that the characters would not have been present for. Basically, the players got to role play a big and significant piece of exposition. It was a big hit, the players had a ball and wanted to do one again. They were also much more invested in the backstory after that. On the Wizards forum there was a long thread about ideas for ways you could use vignettes a while back. Some were really cool. One idea I liked is that if you have a player who needs to do a short solo mission you could use a vignette to keep the other players involved. For instance, if my character goes off on his own to confront his wayward brother, other players could run my brother, his bad news girlfriend, etc. We didn't roll any dice during the vignette I ran. The players just told me what they wanted to do and I told them whether it worked or it didn't. No stats that way. I did hand each player a card with a very short background blurb on their character, as well as a goal, an ally, an enemy and a dark secret. They took these and ran with them. It was a lot of fun. [/QUOTE]
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