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Anyone care to allay my PHB2 concerns?
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<blockquote data-quote="Felon" data-source="post: 4697173" data-attributes="member: 8158"><p>So, going by my the much leaner info about the PHB2 that's available to non-DDI-subscribers (mostly reading the info secondhand in forums), I've got a few niggling concerns about the PHB2. If you've got the inside scoop, tell me how justified they are:</p><p></p><p>Concern #1: The Wizard gets outshined by the two new controllers, because their AoE's will tend to target "all enemies" while the wizard's mostly targets "all creatures". Avoiding friendly fire is a huge deal when dropping a nuke. Another consideration is that the druid and invoker are both likely tougher than the wiz. What's the wizard got to tip the scales even? </p><p></p><p>Concern #2: The Sorcerer basically amounts to unofficially giving up on the Warlock as the arcane striker. The 'lock's damage output is suffiicently behind the curve of other strikers that I fear the designers may have deemed it a lost cause. </p><p></p><p>Concern #3: The [W] damage discrepency holds strong, or even broadens. Weapon users will continue to have a sizable boost in damage output over implement users. At first, I'd hoped the absence of martial characters in PHB2 would lead to righting the imbalance. However, on reflection, the only thing in the PHB2 that would really make a dent would be feats that reclaim some of the ground lost to superior weapons and various other weapon-boosting feats, or perhaps that help overcome Resists. Or something I just hadn't thought of.</p><p></p><p>Looking forward to hearing "oh ye of little faith..."</p></blockquote><p></p>
[QUOTE="Felon, post: 4697173, member: 8158"] So, going by my the much leaner info about the PHB2 that's available to non-DDI-subscribers (mostly reading the info secondhand in forums), I've got a few niggling concerns about the PHB2. If you've got the inside scoop, tell me how justified they are: Concern #1: The Wizard gets outshined by the two new controllers, because their AoE's will tend to target "all enemies" while the wizard's mostly targets "all creatures". Avoiding friendly fire is a huge deal when dropping a nuke. Another consideration is that the druid and invoker are both likely tougher than the wiz. What's the wizard got to tip the scales even? Concern #2: The Sorcerer basically amounts to unofficially giving up on the Warlock as the arcane striker. The 'lock's damage output is suffiicently behind the curve of other strikers that I fear the designers may have deemed it a lost cause. Concern #3: The [W] damage discrepency holds strong, or even broadens. Weapon users will continue to have a sizable boost in damage output over implement users. At first, I'd hoped the absence of martial characters in PHB2 would lead to righting the imbalance. However, on reflection, the only thing in the PHB2 that would really make a dent would be feats that reclaim some of the ground lost to superior weapons and various other weapon-boosting feats, or perhaps that help overcome Resists. Or something I just hadn't thought of. Looking forward to hearing "oh ye of little faith..." [/QUOTE]
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