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Anyone care to allay my PHB2 concerns?
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<blockquote data-quote="Anguirus" data-source="post: 4698889" data-attributes="member: 41413"><p>I do not think this is the case. Controllers still hurt allies with most AoEs AFAIK.</p><p></p><p>This is hearsay, but what I have been hearing about the controllers is that druids are the most versatile and perhaps best at "controlling" on a round-to-round basis, invokers are a bit tougher and they tend to use summoning powers, and wizards still have the most potent dailies and are by far the most likely class to shut one or more enemies down completely.</p><p></p><p></p><p></p><p>I highly doubt it. The two classes look like they'll play very differently. The sorcerer seems like 100% glass cannon, while the warlock is much sneakier, much better at status effects, etc.</p><p></p><p>In fact, while they only have the first three levels of the class to play with, CharOp has failed to create an optimized sorcerer that outguns an optimized warlock, in terms of strict damage output, anyway. So basically, people are either panicking because the warlock is about to be obsoleted or panicking because they think the sorcerer is already obsoleted. I figure that's a good sign, if anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I think this is a legitimate concern, and one that PHBII is unlikely to address. However, Arcane Power is likely to be a shot of pure crack to a number of implement-users.</p><p></p><p>Also: with the exception of the greatbow there isn't really any splatbook that has powered up ranged weapon attacks at the expense of ranged implement attacks. I think what we may be seeing is boosts to melee attacks to counteract the <em>inherent</em> advantage of ranged and area attacks.</p></blockquote><p></p>
[QUOTE="Anguirus, post: 4698889, member: 41413"] I do not think this is the case. Controllers still hurt allies with most AoEs AFAIK. This is hearsay, but what I have been hearing about the controllers is that druids are the most versatile and perhaps best at "controlling" on a round-to-round basis, invokers are a bit tougher and they tend to use summoning powers, and wizards still have the most potent dailies and are by far the most likely class to shut one or more enemies down completely. I highly doubt it. The two classes look like they'll play very differently. The sorcerer seems like 100% glass cannon, while the warlock is much sneakier, much better at status effects, etc. In fact, while they only have the first three levels of the class to play with, CharOp has failed to create an optimized sorcerer that outguns an optimized warlock, in terms of strict damage output, anyway. So basically, people are either panicking because the warlock is about to be obsoleted or panicking because they think the sorcerer is already obsoleted. I figure that's a good sign, if anything. :D I think this is a legitimate concern, and one that PHBII is unlikely to address. However, Arcane Power is likely to be a shot of pure crack to a number of implement-users. Also: with the exception of the greatbow there isn't really any splatbook that has powered up ranged weapon attacks at the expense of ranged implement attacks. I think what we may be seeing is boosts to melee attacks to counteract the [i]inherent[/i] advantage of ranged and area attacks. [/QUOTE]
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