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Anyone care to allay my PHB2 concerns?
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<blockquote data-quote="Felon" data-source="post: 4700024" data-attributes="member: 8158"><p>I am happy to see folks took the time to stop by and point out the many, MANY flaws in the above post. Allow me to point out a couple more.</p><p></p><p>First, saying that something "costs a feat" begs the question "so what?" If a feat makes a character significantly better, then the feat has done it's job. If feats were a leaner commodity, we might be going somewhere, but as heroic tier feats go, a feat that increases a damage die is as good as it gets, easily trumping crummy little +1's. The real issue here is that there isn't a feat that provides a similarly large benefit to implement users.</p><p></p><p>(Of course, as Plane Sailing pointed out, the Superior Weapon feat isn't necessary for there to be a discrepancy--it just exacerbates it).</p><p></p><p>Second, people targeting AC are generally no better or worse off than someone targeting another defense. Fact of the matter is, monsters are built according to a formula that takes a weapon's proficiency bonus into account so it is often a wash. However, Fort, Ref, and Will defense are three of the very few things that a monster's ability scores actually impact. When a monster actually has a good bonus in one of those defenses, it can EASILY match or exceed his AC. Giants, for instance, have gross Fortitude defenses often a point or two over their AC. </p><p></p><p>A monster's role can be a big factor, because it essentially provides a bonus to AC that takes the place of the ability score modifier that gets added to other defenses. A soldier is usually much easier to target with anything other than AC. OTOH, brutes tend to be easier to hit versus AC than anything else.</p></blockquote><p></p>
[QUOTE="Felon, post: 4700024, member: 8158"] I am happy to see folks took the time to stop by and point out the many, MANY flaws in the above post. Allow me to point out a couple more. First, saying that something "costs a feat" begs the question "so what?" If a feat makes a character significantly better, then the feat has done it's job. If feats were a leaner commodity, we might be going somewhere, but as heroic tier feats go, a feat that increases a damage die is as good as it gets, easily trumping crummy little +1's. The real issue here is that there isn't a feat that provides a similarly large benefit to implement users. (Of course, as Plane Sailing pointed out, the Superior Weapon feat isn't necessary for there to be a discrepancy--it just exacerbates it). Second, people targeting AC are generally no better or worse off than someone targeting another defense. Fact of the matter is, monsters are built according to a formula that takes a weapon's proficiency bonus into account so it is often a wash. However, Fort, Ref, and Will defense are three of the very few things that a monster's ability scores actually impact. When a monster actually has a good bonus in one of those defenses, it can EASILY match or exceed his AC. Giants, for instance, have gross Fortitude defenses often a point or two over their AC. A monster's role can be a big factor, because it essentially provides a bonus to AC that takes the place of the ability score modifier that gets added to other defenses. A soldier is usually much easier to target with anything other than AC. OTOH, brutes tend to be easier to hit versus AC than anything else. [/QUOTE]
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