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Anyone care to read my 4 page C&C review?
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<blockquote data-quote="scadgrad" data-source="post: 2404210" data-attributes="member: 766"><p>First off, Curtis nice review. I know that took a ton of time and frankly a 3 STAR is about a point higher than I thought you'd arrive at and a point shy of what I would award. Helluva an effort and I as a frequent reader of the rveiews section certainly appreciate anyone who takes the time to do such a thankless job.</p><p></p><p></p><p></p><p>I concede this point, but overall I think the rveiew was fair. My biggest problem is that Der_Kluge has a few mistaken ideas about why certain things are done in the game and IMHO misses some of the real strengths of the game. There's certainly room for a bit of bias in a review isn't there? </p><p></p><p></p><p></p><p>Remember guys, C&C is <strong>meant to be </strong> a BRIDGE between all editions of D&D. It does that very, very well (and is a HUGE benefit that this review somehow skips). The difference in stats reflects the fact that monsters don't have Con bonuses, nor do they possess the <strong>Hit Point Creep</strong> that started with the much-hated and maligned 2nd edition. I mean really, go back and look how the monsters have changed over the years. They get more and more HPs so the PCs get more "buff" in response. C&C just takes that paradigm back to a point where a Fighter with a +1 to hit and damage works just fine. To this same end, the authors rightfully scrapped the wonky Percentage Strength of past editions.</p><p></p><p>So no, it wasn't done "just to be different."</p><p></p><p></p><p></p><p>Yeah, exactly. You could easily just give one number and say "add 6 to your dice roll if that stat is prime."</p><p></p><p></p><p></p><p></p><p>Agreed, but even more important is how easy it makes running classic modules. I just ran I6 the original Ravenloft and I did ZERO prep. I ran it completely on the fly and it worked beautifully. My experience doing this w/ both 3.0 and 3.5 were outrageous timesinks.</p><p></p><p>Perhaps it's just me, but the ability to go back and run an entire Planescape campaign, just by reading the material and jumping right in and <strong>still use</strong> all the "good parts" (or at least what most of our group considers the good parts) of 3.5 is pretty darn cool. That is one of the primary reasons I got on board with the game.</p><p></p><p></p><p></p><p>That's cool. I've found my "warm & happy place' by combining C&C w/ 3.5. My C&C houserules are very brief and honestly, when we're playing it just feels like D&D as you've probably always played it. I'm very intrigued by True20 though and I'll check it out as well.</p></blockquote><p></p>
[QUOTE="scadgrad, post: 2404210, member: 766"] First off, Curtis nice review. I know that took a ton of time and frankly a 3 STAR is about a point higher than I thought you'd arrive at and a point shy of what I would award. Helluva an effort and I as a frequent reader of the rveiews section certainly appreciate anyone who takes the time to do such a thankless job. I concede this point, but overall I think the rveiew was fair. My biggest problem is that Der_Kluge has a few mistaken ideas about why certain things are done in the game and IMHO misses some of the real strengths of the game. There's certainly room for a bit of bias in a review isn't there? Remember guys, C&C is [B]meant to be [/B] a BRIDGE between all editions of D&D. It does that very, very well (and is a HUGE benefit that this review somehow skips). The difference in stats reflects the fact that monsters don't have Con bonuses, nor do they possess the [B]Hit Point Creep[/B] that started with the much-hated and maligned 2nd edition. I mean really, go back and look how the monsters have changed over the years. They get more and more HPs so the PCs get more "buff" in response. C&C just takes that paradigm back to a point where a Fighter with a +1 to hit and damage works just fine. To this same end, the authors rightfully scrapped the wonky Percentage Strength of past editions. So no, it wasn't done "just to be different." Yeah, exactly. You could easily just give one number and say "add 6 to your dice roll if that stat is prime." Agreed, but even more important is how easy it makes running classic modules. I just ran I6 the original Ravenloft and I did ZERO prep. I ran it completely on the fly and it worked beautifully. My experience doing this w/ both 3.0 and 3.5 were outrageous timesinks. Perhaps it's just me, but the ability to go back and run an entire Planescape campaign, just by reading the material and jumping right in and [B]still use[/B] all the "good parts" (or at least what most of our group considers the good parts) of 3.5 is pretty darn cool. That is one of the primary reasons I got on board with the game. That's cool. I've found my "warm & happy place' by combining C&C w/ 3.5. My C&C houserules are very brief and honestly, when we're playing it just feels like D&D as you've probably always played it. I'm very intrigued by True20 though and I'll check it out as well. [/QUOTE]
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Anyone care to read my 4 page C&C review?
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