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Anyone check out Radiance RPG yet?
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<blockquote data-quote="AncientSpirits" data-source="post: 6113605" data-attributes="member: 55778"><p>I love what Paizo has done with Pathfinder. That said, once your group tries Radiance RPG, they may hesitate to go back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>For attacks, you only use your prime stat for all attacks.</p><p></p><p>Why is this? Consider in 3.x there were feats like Weapon Finesse and Zen Archery. Zen Archery allowed a character to use Wisdom on range attack rolls rather than Dexterity. The rationale: The cleric, druid, monk, etc relies on patience and insight to perceive the right moment to fire.</p><p></p><p>Similarly, in Radiance, a wizard taps his Intelligent to learn and apply combat tactics and strategies. He might not be particularly strong, but he knows techniques. A warlock relies on Constitution as he channels the fiend within, and the fiend is the one who guides attacks. A bard uses Charisma as he distracts, taunts, cajoles, etc -- as well as believing in himself and motivating himself through drama and passion. </p><p></p><p>Of course, after the attack roll, there is the damage roll. Strength is still the mainstay for damage. So a Strength based character will always have a leg up. Just because that wizard is strategic enough to hit doesn't mean he delivers much if any damage! </p><p></p><p>Weapon proficiency is also an issue, as usual. That wizard suffers a -5 penalty on attacks with the many weapons with which he's unfamiliar. </p><p></p><p>Finally, martial characters have abilities that grant attack bonuses with their favorite weapons. So a fighter with a longsword might get a +5 modifier on top Strength and level bonuses; while a wizard with that same longsword suffers a -5 modifier. The difference is pretty big. </p><p></p><p>Altogether, in practice, the experience is the same as 3.5/Pathfinder. Truly, the only change anyone will notice is at the highest levels, when a wizard (for example) with his trusty and familiar quarterstaff or dagger actually has a chance to hit in combat, though he still likely won't do much if any damage.</p><p></p><p>Sorry for the long explanation. Hopefully it answers your question.</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 6113605, member: 55778"] I love what Paizo has done with Pathfinder. That said, once your group tries Radiance RPG, they may hesitate to go back. :-) For attacks, you only use your prime stat for all attacks. Why is this? Consider in 3.x there were feats like Weapon Finesse and Zen Archery. Zen Archery allowed a character to use Wisdom on range attack rolls rather than Dexterity. The rationale: The cleric, druid, monk, etc relies on patience and insight to perceive the right moment to fire. Similarly, in Radiance, a wizard taps his Intelligent to learn and apply combat tactics and strategies. He might not be particularly strong, but he knows techniques. A warlock relies on Constitution as he channels the fiend within, and the fiend is the one who guides attacks. A bard uses Charisma as he distracts, taunts, cajoles, etc -- as well as believing in himself and motivating himself through drama and passion. Of course, after the attack roll, there is the damage roll. Strength is still the mainstay for damage. So a Strength based character will always have a leg up. Just because that wizard is strategic enough to hit doesn't mean he delivers much if any damage! Weapon proficiency is also an issue, as usual. That wizard suffers a -5 penalty on attacks with the many weapons with which he's unfamiliar. Finally, martial characters have abilities that grant attack bonuses with their favorite weapons. So a fighter with a longsword might get a +5 modifier on top Strength and level bonuses; while a wizard with that same longsword suffers a -5 modifier. The difference is pretty big. Altogether, in practice, the experience is the same as 3.5/Pathfinder. Truly, the only change anyone will notice is at the highest levels, when a wizard (for example) with his trusty and familiar quarterstaff or dagger actually has a chance to hit in combat, though he still likely won't do much if any damage. Sorry for the long explanation. Hopefully it answers your question. [/QUOTE]
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Anyone check out Radiance RPG yet?
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