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Anyone check out Radiance RPG yet?
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<blockquote data-quote="VanceMadrox" data-source="post: 6115663" data-attributes="member: 95151"><p>I also just wanted to let you know that while I have a lot of questions and some critiques I am genuinely interested in Radiance.</p><p></p><p>It has many things that I like a lot.</p><p></p><p>-Saves as defenses (one of the few things i liked about 4e)</p><p></p><p>-Far more customization than I expected at first glance.</p><p></p><p>I was worried about the lack of feats and skill points at first but the combination of Race/Class/Theme is far more robust than I expected.</p><p></p><p>-A way to knock people out without them having to be at negative HP.</p><p>Seriously,this is missing from a LOT of games.</p><p></p><p>-The Wound/Vitality split.</p><p>It always bugged me at higher levels in D&D and Pathfinder because you had humans who were extremely superhumanly tough, to the point I couldn't buy them as human anymore. Your split makes a lot of sense. One question though, why does CON add to Vitality and not wounds? It seems like a higher CON should make you actually physically more resilient (ie more WOUNDS).</p><p></p><p>-The Power Level</p><p>I'm a big fan of the E6-E8 concept in D&D 3.5 and Pathfinder. The upper levels of Radiance have powers about on par with 9-10th level in D&D and Pathfinder but spread over 20 levels. Basically it seems to extend the D&D sweet spot across the whole range of levels.</p></blockquote><p></p>
[QUOTE="VanceMadrox, post: 6115663, member: 95151"] I also just wanted to let you know that while I have a lot of questions and some critiques I am genuinely interested in Radiance. It has many things that I like a lot. -Saves as defenses (one of the few things i liked about 4e) -Far more customization than I expected at first glance. I was worried about the lack of feats and skill points at first but the combination of Race/Class/Theme is far more robust than I expected. -A way to knock people out without them having to be at negative HP. Seriously,this is missing from a LOT of games. -The Wound/Vitality split. It always bugged me at higher levels in D&D and Pathfinder because you had humans who were extremely superhumanly tough, to the point I couldn't buy them as human anymore. Your split makes a lot of sense. One question though, why does CON add to Vitality and not wounds? It seems like a higher CON should make you actually physically more resilient (ie more WOUNDS). -The Power Level I'm a big fan of the E6-E8 concept in D&D 3.5 and Pathfinder. The upper levels of Radiance have powers about on par with 9-10th level in D&D and Pathfinder but spread over 20 levels. Basically it seems to extend the D&D sweet spot across the whole range of levels. [/QUOTE]
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Anyone check out Radiance RPG yet?
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